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author | 0neGal <mail@0negal.com> | 2022-05-28 01:52:03 +0200 |
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committer | 0neGal <mail@0negal.com> | 2022-05-28 01:52:03 +0200 |
commit | a844a146e88faa0c5f7239b5d05869868f2a2aab (patch) | |
tree | c21d60fae9b1015f0fad1fb0edc7843182b3144c /src/app/launcher.js | |
parent | 0f9d80cce91960350c42a50cbbee0a8d4e0c8713 (diff) | |
download | Viper-a844a146e88faa0c5f7239b5d05869868f2a2aab.tar.gz Viper-a844a146e88faa0c5f7239b5d05869868f2a2aab.zip |
initial commit for master server status
This doesn't fully implement everything as the master server is down
whilst making this commit, so I can't fully implement it.
Diffstat (limited to 'src/app/launcher.js')
-rw-r--r-- | src/app/launcher.js | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/src/app/launcher.js b/src/app/launcher.js index 51d3a63..f426775 100644 --- a/src/app/launcher.js +++ b/src/app/launcher.js @@ -1,5 +1,9 @@ const markdown = require("marked").parse; +var servercount; +var playercount; +var masterserver; + // Changes the main page // This is the tabs in the sidebar function page(page) { @@ -107,3 +111,39 @@ function showNsSection(section) { break; } } + +async function loadServers() { + serverstatus.classList.add("checking"); + + try { + let servers = await (await fetch("https://northstar.tf/client/servers/")).json(); + masterserver = true; + }catch (err) { + playercount = 0; + servercount = 0; + masterserver = false; + } + + serverstatus.classList.remove("checking"); + + if (servercount == 0) {masterserver = false} + + if (masterserver) { + serverstatus.classList.add("up"); + // servercount and playercount don't actually get set anywhere, + // the reason for this is, while writing this code, the master + // server is down so I don't have anyway to test the code... + // + // it'll be added whenever the masterserver comes online again. + serverstatus.innerHTML = `${servercount} ${lang("gui.server.servers")} - ${playercount} ${lang("gui.server.players")}`; + } else { + serverstatus.classList.add("down"); + serverstatus.innerHTML = lang("gui.server.offline"); + + } +}; loadServers() + +// Refreshes every 5 minutes +setInterval(() => { + loadServers(); +}, 300000) |