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author0neGal <mail@0negal.com>2024-06-20 00:04:00 +0200
committer0neGal <mail@0negal.com>2024-06-20 00:04:00 +0200
commit0f40ecfdf1d351762e6b0bc525b3d716756c5643 (patch)
treeaece4d04c567ff6707ca44c415bbad432a1512af /src/app/js/gamepad.js
parentd3e8bcc645a16fbbcf2893d2b077c1e104f30a0a (diff)
downloadViper-0f40ecfdf1d351762e6b0bc525b3d716756c5643.tar.gz
Viper-0f40ecfdf1d351762e6b0bc525b3d716756c5643.zip
fixed Escape closing popups when inputs are active
Diffstat (limited to 'src/app/js/gamepad.js')
-rw-r--r--src/app/js/gamepad.js3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/app/js/gamepad.js b/src/app/js/gamepad.js
index 134a486..1f65cbe 100644
--- a/src/app/js/gamepad.js
+++ b/src/app/js/gamepad.js
@@ -295,6 +295,9 @@ window.addEventListener("keydown", (e) => {
case "Space": return select();
case "Enter": return select();
+ // close popup
+ case "Escape": return popups.hide_last();
+
// move selection
case "KeyK": case "ArrowUp": return navigate.move("up")
case "KeyJ": case "ArrowDown": return navigate.move("down")