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author0neGal <mail@0negal.com>2024-02-03 19:28:09 +0100
committer0neGal <mail@0negal.com>2024-02-03 19:28:09 +0100
commit622f2289db415251073c18356c4566e0fd3c094b (patch)
treeba40328053f27c1006743056e02756366711228f /src/app/css
parent159e2f981bdbfd6a0589639424155d34b7a4cc91 (diff)
downloadViper-622f2289db415251073c18356c4566e0fd3c094b.tar.gz
Viper-622f2289db415251073c18356c4566e0fd3c094b.zip
fixed "Force quit game" button getting disabled
Due to this button (specifically the "button"/link below the "Launch" button) serving multiple functions, it incorrectly gets disabled when the game is running. Now its enabled! How did I miss this? I assume it crept up after implementing the force quit button, and not during, but maybe not, was I stupid? Mayhaps.
Diffstat (limited to 'src/app/css')
-rw-r--r--src/app/css/theming.css2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/app/css/theming.css b/src/app/css/theming.css
index d5a3d4d..aff3782 100644
--- a/src/app/css/theming.css
+++ b/src/app/css/theming.css
@@ -37,7 +37,7 @@ a {
transition: filter 0.2s ease-in !important;
}
-a.disabled {
+a.disabled:not("[onclick='kill_game()']") {
opacity: 0.5;
pointer-events: none;
}