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author | 0neGal <mail@0negal.com> | 2024-02-04 17:25:18 +0100 |
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committer | 0neGal <mail@0negal.com> | 2024-02-04 17:28:18 +0100 |
commit | 04ce533ced37d3a7a938ebbcb02062b27aca1789 (patch) | |
tree | 7a135b898186a3a64b8c1248eeadc0216fe89207 /scripts/langs.js | |
parent | ee816e6a1aa908df381dcc488b1193d1e78e0ca6 (diff) | |
download | Viper-04ce533ced37d3a7a938ebbcb02062b27aca1789.tar.gz Viper-04ce533ced37d3a7a938ebbcb02062b27aca1789.zip |
fixed "Northstar is not installed!" when updating
After Northstar has been downloaded, we start extracting into the
gamepath, this causes Viper to think Northstar isn't installed, which is
fine, except it'd whine about it when many `src/modules/mods.js`
functions we're called, some of which get run on an interval, so it'd
often lead you to have multiple "Northstar is not installed!" messages
whilst updating Northstar. Which is quite unneccesary and it may also,
be able to confuse the user, as to whether something has gone wrong.
Diffstat (limited to 'scripts/langs.js')
0 files changed, 0 insertions, 0 deletions