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author | 0neGal <mail@0negal.com> | 2023-07-24 20:05:10 +0200 |
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committer | 0neGal <mail@0negal.com> | 2023-07-24 20:05:10 +0200 |
commit | 55040f6808f4aef3cd7ba86a45290d03963c37bd (patch) | |
tree | afeac6f0d804be5d4f812afcbadc63ff8d2854fa | |
parent | 54d6254c1a502aa77f21ac78f55d1e5d127bb20c (diff) | |
download | Viper-packages-dir.tar.gz Viper-packages-dir.zip |
make sure profile exists, then create packages dirpackages-dir
If the gamepath isn't found or unmounted or similar, then the profile
doesn't exist either, but we previously just assumed that it did, now we
refuse to create the `packages` folder, fixing an error.
-rw-r--r-- | src/modules/packages.js | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/src/modules/packages.js b/src/modules/packages.js index 8a5af76..c9fb1c4 100644 --- a/src/modules/packages.js +++ b/src/modules/packages.js @@ -23,8 +23,12 @@ function update_path() { } else {return} } - // create the folder, in case it doesn't already exist - fs.mkdirSync(packages.path); + // only create folder if the profile folder exists + if (fs.existsSync(path.dirname(packages.path))) { + // create the folder, in case it doesn't already exist + fs.mkdirSync(packages.path); + } + }; update_path(); packages.format_name = (author, package_name, version) => { |