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-rw-r--r--src/qt/mainwindow.cpp1
-rw-r--r--src/steam.c11
-rw-r--r--src/vdf/vdf.c2
3 files changed, 9 insertions, 5 deletions
diff --git a/src/qt/mainwindow.cpp b/src/qt/mainwindow.cpp
index 84d6ee9..12ddf3e 100644
--- a/src/qt/mainwindow.cpp
+++ b/src/qt/mainwindow.cpp
@@ -142,6 +142,7 @@ void MainWindow::workerResult(const enum Worker::Results_t& result)
case Worker::RESULT_UPDATE_COMPLETE:
resetProgress();
+ ui->mainButton->setText("Play");
ui->statusLabel->setText("Updated");
workerOperate(Worker::TASK_IS_UPTODATE);
break;
diff --git a/src/steam.c b/src/steam.c
index 387c9b9..f28272c 100644
--- a/src/steam.c
+++ b/src/steam.c
@@ -244,20 +244,23 @@ long getSteamPID(void)
int runOpenFortress(char** args, size_t arg_count)
{
#ifdef STEAM_DIRECT_LAUNCH
+ int in_fork = 0;
#if defined(__linux__) || defined(__FreeBSD__)
// fork so we don't have to stay alive for the game
- if (fork()) return 0;
#endif
-
char* game = getSourceSDK2013MpDir();
if (!game)
- exit(0);
+ {
+ if (in_fork) exit(0);
+ else return 0;
+ }
char* of_dir = getOpenFortressDir();
if (!of_dir)
{
free(game);
- exit(0);
+ if (in_fork) exit(0);
+ else return 0;
}
game = realloc(game, strlen(game) + strlen(OS_PATH_SEP) + strlen(HL2_EXE) + 1);
diff --git a/src/vdf/vdf.c b/src/vdf/vdf.c
index bb27a55..c678e55 100644
--- a/src/vdf/vdf.c
+++ b/src/vdf/vdf.c
@@ -326,7 +326,7 @@ struct vdf_object* vdf_object_index_array_str(const struct vdf_object* o, const
if (!o || !str || o->type != VDF_TYPE_ARRAY)
return NULL;
- for (size_t i = o->data.data_array.len; i >= 0; ++i)
+ for (size_t i = o->data.data_array.len-1; i >= 0; --i)
{
struct vdf_object* k = o->data.data_array.data_value[i];
if (!strcmp(k->key, str))