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Diffstat (limited to 'docs/hosting-a-server-with-northstar/dedicated-server/README.md')
-rw-r--r-- | docs/hosting-a-server-with-northstar/dedicated-server/README.md | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/docs/hosting-a-server-with-northstar/dedicated-server/README.md b/docs/hosting-a-server-with-northstar/dedicated-server/README.md index ebc9c0f..ed38913 100644 --- a/docs/hosting-a-server-with-northstar/dedicated-server/README.md +++ b/docs/hosting-a-server-with-northstar/dedicated-server/README.md @@ -122,7 +122,6 @@ They allow the server admin to set server's properties like the name, port, and | `ns_report_sp_server_to_masterserver` | Whether your server should report itself to the masterserver if started on a singleplayer map, for use in auth and the serverbrowser | `0` | `0-1` | | `ns_auth_allow_insecure` | Allows clients to join your server without authenticating with the masterserver, currently required to allow clients to connect directly to your IP, rather than through the server browser | `0` | `0-1` | | `ns_erase_auth_info` | Whether your server should erase authentication information after it is used, this is useful for development but should normally be kept at 1 | `1` | `0-1` | -| `ns_player_auth_port` | Northstar v1.12 and older only. The port used for the server's local authentication server, this is the TCP port we forwarded earlier | `8081` | `1-65535` | | `everything_unlocked` | Whether all items, weapons, etc should be unlocked on the server | `1` | `0-1` | | `ns_should_return_to_lobby` | Whether the server should return to private match lobby after completing a game, if 0, this will go to the next map/mode in the playlist | `1` | `0-1` | | `ns_private_match_only_host_can_change_settings` | If 0 Players can change all match settings. If 1 Players can only change map and gamemode. If 2 Players can change nothing | `0` | `0-2` | |