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authorCyn <70904206+CooldudePUGS@users.noreply.github.com>2023-07-21 10:58:07 -0700
committerGitHub <noreply@github.com>2023-07-21 19:58:07 +0200
commitdc549ab9db032fbef9a3c2316443c30fde081f22 (patch)
tree291683f83afb8a355e9f397ad74b188f401ce54d /docs
parent57d639f4960849be5f52e8702d5108bac5a0345d (diff)
downloadNorthstarWiki-dc549ab9db032fbef9a3c2316443c30fde081f22.tar.gz
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Add `dedi_sendPrintsToClient` to server convars (#184)
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diff --git a/docs/hosting-a-server-with-northstar/dedicated-server/README.md b/docs/hosting-a-server-with-northstar/dedicated-server/README.md
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+++ b/docs/hosting-a-server-with-northstar/dedicated-server/README.md
@@ -140,6 +140,7 @@ They allow the server admin to set server's properties like the name, port, and
| `sv_updaterate_mp` | The maximum number of times per second your server will send information to connected players, if a player's cl\_updaterate\_mp value is lower than this, their rate will be limited to it | `20` | `int` |
| `sv_max_snapshots_multiplayer` | The number of snapshots stored locally for use in replays, this should be set to sv\_updaterate\_mp \* 15 | `300` | `int` |
| `host_skip_client_dll_crc` | Whether the server should allow clients with modified client.dll files to connect, these are used for visor colour edit mods | `1` | `0-1` |
+| `dedi_sendPrintsToClient` | Whether the dedicated server should forward all logs to connected clients, which is useful for testing/debugging on a dedicated server. If `-1`, send no prints to clients. If `0`, send prints to the first client connected only. If `1`, send prints to all clients | `-1` | `-1-1` |
## Gamemodes