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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-12-23 22:22:53 +0000
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-12-23 22:22:53 +0000
commit061d7b5e46321efad812e1bbebe38f29fb9cb2a6 (patch)
tree082f2ab5a1d536a4478ea5983656f296efa21651
parent81a0329bed9e053a4845cf0b9f9c02dbd2cac4e3 (diff)
downloadNorthstarWiki-061d7b5e46321efad812e1bbebe38f29fb9cb2a6.tar.gz
NorthstarWiki-061d7b5e46321efad812e1bbebe38f29fb9cb2a6.zip
Updated Hosting a Server (markdown)
-rw-r--r--Hosting-a-Server.md3
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diff --git a/Hosting-a-Server.md b/Hosting-a-Server.md
index 392153f..c2256c3 100644
--- a/Hosting-a-Server.md
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@@ -35,4 +35,5 @@ Below are a series of variables and commands you can use for server configuratio
| net_chan_limit_msec_per_sec | The number of milliseconds of server netchan processing time clients can use per second before triggering the response set in net_chan_limit_mode | 30 |
| base_tickinterval_mp | The delay between each tick ran on the server, your tickrate will be 1 divided by this value | 0.016666667 |
| sv_updaterate_mp | The maximum number of times per second your server will send information to connected players, if a player's cl_updaterate_mp value is lower than this, their rate will be limited to it | 20 |
-| sv_max_snapshots_multiplayer | The number of snapshots stored locally for use in replays, this should be set to sv_updaterate_mp * 15 | 300 | \ No newline at end of file
+| sv_max_snapshots_multiplayer | The number of snapshots stored locally for use in replays, this should be set to sv_updaterate_mp * 15 | 300 |
+| host_skip_client_dll_crc | Whether the server should allow clients with modified client.dll files to connect, these are used for visor colour edit mods | 1 | \ No newline at end of file