From 061d7b5e46321efad812e1bbebe38f29fb9cb2a6 Mon Sep 17 00:00:00 2001 From: BobTheBob <32057864+BobTheBob9@users.noreply.github.com> Date: Thu, 23 Dec 2021 22:22:53 +0000 Subject: Updated Hosting a Server (markdown) --- Hosting-a-Server.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Hosting-a-Server.md b/Hosting-a-Server.md index 392153f..c2256c3 100644 --- a/Hosting-a-Server.md +++ b/Hosting-a-Server.md @@ -35,4 +35,5 @@ Below are a series of variables and commands you can use for server configuratio | net_chan_limit_msec_per_sec | The number of milliseconds of server netchan processing time clients can use per second before triggering the response set in net_chan_limit_mode | 30 | | base_tickinterval_mp | The delay between each tick ran on the server, your tickrate will be 1 divided by this value | 0.016666667 | | sv_updaterate_mp | The maximum number of times per second your server will send information to connected players, if a player's cl_updaterate_mp value is lower than this, their rate will be limited to it | 20 | -| sv_max_snapshots_multiplayer | The number of snapshots stored locally for use in replays, this should be set to sv_updaterate_mp * 15 | 300 | \ No newline at end of file +| sv_max_snapshots_multiplayer | The number of snapshots stored locally for use in replays, this should be set to sv_updaterate_mp * 15 | 300 | +| host_skip_client_dll_crc | Whether the server should allow clients with modified client.dll files to connect, these are used for visor colour edit mods | 1 | \ No newline at end of file -- cgit v1.2.3