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global function CodeCallback_MapInit
void function CodeCallback_MapInit()
{
Evac_AddLocation( < 2527.889893, -2865.360107, 753.002991 >, < 0, -80.54, 0 > )
Evac_AddLocation( < 1253.530029, -554.075012, 811.125 >, < 0, 180, 0 > )
Evac_AddLocation( < 2446.989990, 809.364014, 576.0 >, < 0, 90.253, 0 > )
Evac_AddLocation( < -2027.430054, 960.395020, 609.007996 >, < 0, 179.604, 0 > )
Evac_SetSpacePosition( < -1700, -5500, -7600 >, < -3.620642, 270.307129, 0 > )
// todo: also we need to change the powerup spawns on this map, they use a version from an older patch
// there are some really busted titan startspawns that are on the fucking other side of the map from where they should be, so we remove them
AddSpawnCallback( "info_spawnpoint_titan_start", TrimBadTitanStartSpawns )
}
void function TrimBadTitanStartSpawns( entity spawn )
{
if ( spawn.GetTeam() == TEAM_MILITIA )
return // mil spawns are fine on this map
vector comparisonOrigin = < 2281.39, -3333.06, 200.031 >
if ( Distance2D( spawn.GetOrigin(), comparisonOrigin ) >= 2000.0 )
spawn.Destroy()
}
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