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global function MpInitAILoadouts
global function SetProficiency
global function IsAutoPopulateEnabled
global function SPMP_UpdateNPCProficiency
global function SPMP_Callback_ForceAIMissPlayer

void function MpInitAILoadouts()
{

}

void function SetProficiency( entity soldier )
{

}

bool function IsAutoPopulateEnabled( var team = null )
{
	if ( IsNPCSpawningEnabled() == false )
		return false

	if ( Flag( "disable_npcs" ) )
		return false

	if ( team == TEAM_MILITIA && Flag( "Disable_MILITIA" ) )
		return false
	if ( team == TEAM_IMC && Flag( "Disable_IMC" ) )
		return false

	return true
}

void function SPMP_UpdateNPCProficiency(entity ent)
{

}

bool function SPMP_Callback_ForceAIMissPlayer(entity npc, entity player)
{
	return true
}