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path: root/Northstar.CustomServers/scripts/vscripts/melee/_melee_rewards.gnut
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untyped

global function MeleeRewards_Init


function MeleeRewards_Init()
{
	AddSyncedMeleeServerCallback( GetSyncedMeleeChooser( "human", "human" ), GiveMeleeRewards )
}

void function GiveMeleeRewards( SyncedMeleeChooser actions, SyncedMelee action, entity player, entity enemy )
{
	thread GiveMeleeRewards_Internal( player, enemy )
}

enum eMeleeReward
{
	NONE
	AMMO
	MAPHACK
}

function GiveMeleeRewards_Internal( entity player, entity enemy )
{
	player.EndSignal( "OnDeath" )

	local reward = eMeleeReward.NONE

	if ( enemy.IsPlayer() )
		reward = eMeleeReward.MAPHACK
	else if ( enemy.IsNPC() )
		reward = eMeleeReward.AMMO

	player.WaitSignal( "SyncedMeleeComplete" )

	switch ( reward )
	{
		case eMeleeReward.MAPHACK:
			ExecutionGivesMapHack( player )
			break
		case eMeleeReward.AMMO:
			ExecutionGivesAmmo( player )
			break
		default:
			break
	}
}

function ExecutionGivesMapHack( entity player )
{
	printt( "melee gave map hack!" )
	thread ScanMinimap( player, true )
}

function ExecutionGivesAmmo( entity player )
{
	printt( "melee gave ammo!" )
	local grenadeWeapon = player.GetOffhandWeapon( 0 )

	if ( !IsValid( grenadeWeapon ) )
		return

	local maxAmmoClip = player.GetWeaponAmmoMaxLoaded( grenadeWeapon )
	local remainingAmmo = player.GetWeaponAmmoLoaded( grenadeWeapon )

	if ( remainingAmmo == maxAmmoClip )
		return

	local ammo = remainingAmmo + 1

	grenadeWeapon.SetWeaponPrimaryClipCount( ammo )

	EmitSoundOnEntity( player, "Coop_AmmoBox_AmmoRefill" )
}