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untyped

global function EmpTitans_Init

global function EMPTitanThinkConstant

const DAMAGE_AGAINST_TITANS 			= 150
const DAMAGE_AGAINST_PILOTS 			= 40

const EMP_DAMAGE_TICK_RATE = 0.3
const FX_EMP_FIELD						= $"P_xo_emp_field"
const FX_EMP_FIELD_1P					= $"P_body_emp_1P"

function EmpTitans_Init()
{
	AddDamageCallbackSourceID( eDamageSourceId.titanEmpField, EmpField_DamagedEntity )
	PrecacheParticleSystem( FX_EMP_FIELD )
	PrecacheParticleSystem( FX_EMP_FIELD_1P )

	RegisterSignal( "StopEMPField" )
}

void function EMPTitanThinkConstant( entity titan )
{
	titan.EndSignal( "OnDeath" )
	titan.EndSignal( "OnDestroy" )
	titan.EndSignal( "Doomed" )
	titan.EndSignal( "StopEMPField" )

	//We don't want pilots accidently rodeoing an electrified titan.
	DisableTitanRodeo( titan )

	//Used to identify this titan as an arc titan
	SetTargetName( titan, "empTitan" )

	//Wait for titan to stand up and exit bubble shield before deploying arc ability.
	WaitTillHotDropComplete( titan )

	if ( HasSoul( titan ) )
	{
		entity soul = titan.GetTitanSoul()
		soul.EndSignal( "StopEMPField" )
	}

	local attachment = GetEMPAttachmentForTitan( titan )

	local attachID = titan.LookupAttachment( attachment )

	EmitSoundOnEntity( titan, "EMP_Titan_Electrical_Field" )

	array<entity> particles = []

	//emp field fx
	vector origin = titan.GetAttachmentOrigin( attachID )
	if ( titan.IsPlayer() )
	{
		entity particleSystem = CreateEntity( "info_particle_system" )
		particleSystem.kv.start_active = 1
		particleSystem.kv.VisibilityFlags = ENTITY_VISIBLE_TO_OWNER
		particleSystem.SetValueForEffectNameKey( FX_EMP_FIELD_1P )

		particleSystem.SetOrigin( origin )
		particleSystem.SetOwner( titan )
		DispatchSpawn( particleSystem )
		particleSystem.SetParent( titan, GetEMPAttachmentForTitan( titan ) )
		particles.append( particleSystem )
	}

	entity particleSystem = CreateEntity( "info_particle_system" )
	particleSystem.kv.start_active = 1
	if ( titan.IsPlayer() )
		particleSystem.kv.VisibilityFlags = (ENTITY_VISIBLE_TO_FRIENDLY | ENTITY_VISIBLE_TO_ENEMY)	// everyone but owner
	else
		particleSystem.kv.VisibilityFlags = ENTITY_VISIBLE_TO_EVERYONE
	particleSystem.SetValueForEffectNameKey( FX_EMP_FIELD )
	particleSystem.SetOwner( titan )
	particleSystem.SetOrigin( origin )
	DispatchSpawn( particleSystem )
	particleSystem.SetParent( titan, GetEMPAttachmentForTitan( titan ) )
	particles.append( particleSystem )

	titan.SetDangerousAreaRadius( ARC_TITAN_EMP_FIELD_RADIUS )

	OnThreadEnd(
		function () : ( titan, particles )
		{
			if ( IsValid( titan ) )
			{
				StopSoundOnEntity( titan, "EMP_Titan_Electrical_Field" )
				EnableTitanRodeo( titan ) //Make the arc titan rodeoable now that it is no longer electrified.
			}

			foreach ( particleSystem in particles )
			{
				if ( IsValid_ThisFrame( particleSystem ) )
				{
					particleSystem.ClearParent()
					particleSystem.Fire( "StopPlayEndCap" )
					particleSystem.Kill_Deprecated_UseDestroyInstead( 1.0 )
				}
			}
		}
	)

	wait RandomFloat( EMP_DAMAGE_TICK_RATE )

	while ( true )
	{
		origin = titan.GetAttachmentOrigin( attachID )

   		RadiusDamage(
   			origin,									// center
   			titan,									// attacker
   			titan,									// inflictor
   			DAMAGE_AGAINST_PILOTS,					// damage
   			DAMAGE_AGAINST_TITANS,					// damageHeavyArmor
   			ARC_TITAN_EMP_FIELD_INNER_RADIUS,		// innerRadius
   			ARC_TITAN_EMP_FIELD_RADIUS,				// outerRadius
   			SF_ENVEXPLOSION_NO_DAMAGEOWNER,			// flags
   			0,										// distanceFromAttacker
   			DAMAGE_AGAINST_PILOTS,					// explosionForce
   			DF_ELECTRICAL | DF_STOPS_TITAN_REGEN,	// scriptDamageFlags
   			eDamageSourceId.titanEmpField )			// scriptDamageSourceIdentifier

		wait EMP_DAMAGE_TICK_RATE
	}
}

void function EmpField_DamagedEntity( entity target, var damageInfo )
{
	if ( !IsAlive( target ) )
		return

	entity titan = DamageInfo_GetAttacker( damageInfo )

	if ( !IsValid( titan ) )
		 return

	local className = target.GetClassName()
	if ( className == "rpg_missile" || className == "npc_turret_sentry" || className == "grenade" )
	{
		DamageInfo_SetDamage( damageInfo, 0 )
		return
	}

	if ( DamageInfo_GetDamage( damageInfo ) <= 0 )
		return

	if ( DamageInfo_GetCustomDamageType( damageInfo ) & DF_DOOMED_HEALTH_LOSS )
		return

	if ( target.IsPlayer() )
	{
		if ( !titan.IsPlayer() && IsArcTitan( titan ) )
		{
			if ( !titan.s.electrocutedPlayers.contains( target ) )
				titan.s.electrocutedPlayers.append( target )
		}

		const ARC_TITAN_SCREEN_EFFECTS 			= 0.085
		const ARC_TITAN_EMP_DURATION			= 0.35
		const ARC_TITAN_EMP_FADEOUT_DURATION	= 0.35

		local attachID 	= titan.LookupAttachment( "hijack" )
		local origin 	= titan.GetAttachmentOrigin( attachID )
		local distSqr 	= DistanceSqr( origin, target.GetOrigin() )

		local minDist 	= ARC_TITAN_EMP_FIELD_INNER_RADIUS_SQR
		local maxDist 	= ARC_TITAN_EMP_FIELD_RADIUS_SQR
		local empFxHigh = ARC_TITAN_SCREEN_EFFECTS
		local empFxLow 	= ( ARC_TITAN_SCREEN_EFFECTS * 0.6 )
		float screenEffectAmplitude = GraphCapped( distSqr, minDist, maxDist, empFxHigh, empFxLow )

		StatusEffect_AddTimed( target, eStatusEffect.emp, screenEffectAmplitude, ARC_TITAN_EMP_DURATION, ARC_TITAN_EMP_FADEOUT_DURATION )
	}
}

string function GetEMPAttachmentForTitan( entity titan )
{
	return  "hijack"
}