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untyped
global function BallLightning_Init
global function AttachBallLightning
global function AttachBallLightningToProp
global function CreateBallLightning
global function DestroyBallLightningOnEnt
global function GetBallLightningFromEnt
global function RegisterBallLightningDamage
global function BallLightningZapFX
global function BallLightningZapTargets
global function BallLightningZapConnectionFX
struct {
table< string, float > uniqueStrings
} file
function BallLightning_Init()
{
PrecacheParticleSystem( BALL_LIGHTNING_ZAP_FX )
if ( BALL_LIGHTNING_FX_TABLE != "" )
PrecacheImpactEffectTable( BALL_LIGHTNING_FX_TABLE )
RegisterBallLightningDamage( eDamageSourceId.mp_weapon_arc_launcher )
RegisterBallLightningDamage( eDamageSourceId.mp_titanweapon_arc_ball )
RegisterBallLightningDamage( eDamageSourceId.mp_weapon_arc_trap )
}
function AttachBallLightning( entity weapon, entity projectile )
{
Assert( !( "ballLightning" in projectile.s ) )
int damageSourceId
entity owner
if ( weapon.IsProjectile() )
{
owner = weapon.GetOwner()
damageSourceId = weapon.ProjectileGetDamageSourceID()
}
else
{
owner = weapon.GetWeaponOwner()
damageSourceId = weapon.GetDamageSourceID()
}
entity ball = CreateBallLightning( owner, damageSourceId, projectile.GetOrigin(), projectile.GetAngles() )
ball.SetParent( projectile )
projectile.s.ballLightning <- ball
}
void function DestroyBallLightningOnEnt( entity prop )
{
if ( "ballLightning" in prop.s )
{
prop.s.ballLightning.Destroy()
delete prop.s.ballLightning
}
}
entity function AttachBallLightningToProp( entity prop, entity owner, int damageSourceId )
{
entity ball = CreateBallLightning( owner, damageSourceId, prop.GetOrigin(), prop.GetAngles() )
ball.SetParent( prop )
prop.s.ballLightning <- ball
return ball
}
entity function CreateBallLightning( entity owner, int damageSourceId, vector origin, vector angles )
{
entity ballLightning = CreateScriptMover( origin, angles )
ballLightning.SetOwner( owner )
SetTeam( ballLightning, owner.GetTeam() )
thread BallLightningThink( ballLightning, damageSourceId )
return ballLightning
}
void function RegisterBallLightningDamage( int damageSourceId )
{
AddDamageCallbackSourceID( damageSourceId, OnBallLightningDamage )
}
void function OnBallLightningDamage( entity victim, var damageInfo )
{
float damage = DamageInfo_GetDamage( damageInfo )
if ( damage <= 0 )
return
if ( victim.IsWorld() )
return
if ( victim.IsProjectile() )
return
if ( DamageInfo_GetCustomDamageType( damageInfo ) & (DF_EXPLOSION | DF_IMPACT) )
return
// if ( IsHumanSized( victim ) )
// {
// DamageInfo_SetDamage( damageInfo, 0 )
// return
// }
entity ballLightning = DamageInfo_GetInflictor( damageInfo )
if ( victim == ballLightning )
return
if ( victim.GetParent() == ballLightning )
return
if ( !IsTargetEntValid( ballLightning, victim, ballLightning.e.ballLightningData ) )
{
DamageInfo_SetDamage( damageInfo, 0 )
return
}
vector origin = DamageInfo_GetDamagePosition( damageInfo )
int hitBox = DamageInfo_GetHitBox( damageInfo )
string tag = GetEntityCenterTag( victim )
thread BallLightningZapConnectionFX( ballLightning, victim, tag, ballLightning.e.ballLightningData )
BallLightningZapFX( ballLightning, victim, tag, ballLightning.e.ballLightningData )
}
void function BallLightningThink( entity ballLightning, int damageSourceId )
{
ballLightning.EndSignal( "OnDestroy" )
EmitSoundOnEntity( ballLightning, "Weapon_Arc_Ball_Loop" )
local data = {}
OnThreadEnd(
function() : ( ballLightning, data )
{
if ( IsValid( ballLightning ) )
StopSoundOnEntity( ballLightning, "Weapon_Arc_Ball_Loop" )
}
)
int inflictorTeam = ballLightning.GetTeam()
ballLightning.e.ballLightningTargetsIdx = CreateScriptManagedEntArray()
WaitEndFrame()
while( 1 )
{
for( int i=0; i<BALL_LIGHTNING_BURST_NUM; i++ )
{
if ( BALL_LIGHTNING_BURST_NUM > 1 )
wait BALL_LIGHTNING_BURST_PAUSE
vector origin = ballLightning.GetOrigin()
BallLightningZapTargets( ballLightning, origin, inflictorTeam, damageSourceId, ballLightning.e.ballLightningData, false )
}
wait BALL_LIGHTNING_BURST_DELAY
}
}
void function BallLightningZapTargets( entity ballLightning, vector origin, int inflictorTeam, int damageSourceId, BallLightningData fxData, bool single )
{
RadiusDamage(
origin, // origin
ballLightning.GetOwner(), // owner
ballLightning, // inflictor
fxData.damageToPilots, // normal damage
fxData.damage, // heavy armor damage
fxData.radius, // inner radius
fxData.radius, // outer radius
SF_ENVEXPLOSION_NO_DAMAGEOWNER, // explosion flags
0, // distanceFromAttacker
0, // explosionForce
fxData.deathPackage, // damage flags
damageSourceId // damage source id
)
}
string function GetEntityCenterTag( entity target )
{
string tag = "center"
if ( IsHumanSized( target ) )
tag = "CHESTFOCUS"
else if ( target.IsTitan() )
tag = "HIJACK"
else if ( IsSuperSpectre( target ) || IsAirDrone( target ) )
tag = "CHESTFOCUS"
else if ( IsDropship( target ) )
tag = "ORIGIN"
else if ( target.GetClassName() == "npc_turret_mega" )
tag = "ATTACH"
return tag
}
bool function IsTargetEntValid( entity ballLightning, entity target, BallLightningData fxData )
{
if ( !IsValid( target ) )
return false
vector origin = ballLightning.GetOrigin()
if ( target == ballLightning )
return false
if ( target == ballLightning.GetParent() )
return false
if ( target.GetParent() == ballLightning.GetParent() )
return false
// if ( target.IsPlayer() && !target.IsTitan() )
// return false
if ( fabs( origin.z - target.GetOrigin().z ) > fxData.height )
return false
if ( GetBugReproNum() != 131703 )
{
if ( target.GetModelName() == $"" )
return false
}
if ( !( target.GetClassName() in ArcCannonTargetClassnames ) )
return false
vector entityCenter = target.GetWorldSpaceCenter()
if ( target.GetModelName() != $"" )
{
string tag = GetEntityCenterTag( target )
int index = target.LookupAttachment( tag )
if ( index == 0 )
return false
entityCenter = target.GetAttachmentOrigin( index )
}
vector fwd = AnglesToForward( ballLightning.GetAngles() )
vector fwdToEnemy = Normalize( entityCenter - ballLightning.GetOrigin() )
float dot = DotProduct( fwd, fwdToEnemy )
if ( dot < fxData.minDot )
return false
if ( IsHumanSized( target ) )
{
float maxDist = fxData.humanRadius
if ( Distance( entityCenter, ballLightning.GetOrigin() ) > maxDist )
return false
}
// array<entity> ignoreEnts = [ target, ballLightning ]
// if ( ballLightning.GetParent() != null )
// ignoreEnts.append( ballLightning.GetParent() )
// TraceResults trace = TraceLine( ballLightning.GetOrigin(), entityCenter, ignoreEnts, TRACE_MASK_SHOT, TRACE_COLLISION_GROUP_BLOCK_WEAPONS )
// if ( trace.fraction < 1 )
// return false
VortexBulletHit ornull vortexHit = VortexBulletHitCheck( ballLightning.GetOwner(), ballLightning.GetOrigin(), entityCenter )
if ( vortexHit )
return false
return true
}
void function BallLightningZapConnectionFX( entity ballLightning, entity target, string tag, BallLightningData fxData )
{
if ( fxData.zapFx != $"" )
{
// Control point sets the end position of the effect
entity cpEnd = CreateEntity( "info_placement_helper" )
SetTargetName( cpEnd, GetUniqueCpString() )
cpEnd.SetParent( target, tag, false, 0.0 )
DispatchSpawn( cpEnd )
entity zapBeam = CreateEntity( "info_particle_system" )
zapBeam.kv.cpoint1 = cpEnd.GetTargetName()
zapBeam.SetValueForEffectNameKey( fxData.zapFx )
zapBeam.kv.start_active = 0
zapBeam.SetOwner( ballLightning )
zapBeam.kv.VisibilityFlags = ENTITY_VISIBLE_TO_EVERYONE
zapBeam.SetParent( ballLightning, "", false, 0.0 )
DispatchSpawn( zapBeam )
zapBeam.Fire( "Start" )
OnThreadEnd(
function() : ( zapBeam, cpEnd )
{
if ( IsValid( zapBeam ) )
zapBeam.Destroy()
if ( IsValid( cpEnd ) )
cpEnd.Destroy()
}
)
ballLightning.EndSignal( "OnDestroy" )
target.EndSignal( "OnDestroy" )
target.EndSignal( "OnDeath" )
if ( fxData.zapLifetime > 0 )
{
wait fxData.zapLifetime
}
}
}
void function BallLightningZapFX( entity ballLightning, entity target, string tag, BallLightningData fxData )
{
int index = target.LookupAttachment( tag )
vector entityCenter = target.GetAttachmentOrigin( index )
if ( fxData.zapImpactTable != "" )
PlayImpactFXTable( entityCenter, ballLightning.GetOwner(), fxData.zapImpactTable, SF_ENVEXPLOSION_INCLUDE_ENTITIES )
EmitSoundOnEntity( ballLightning, fxData.zapSound )
thread FadeOutSoundOnEntityAfterDelay( ballLightning, fxData.zapSound, 0.2, 0.2 )
}
// This is to minimize creation of new Unique Strings
string function GetUniqueCpString()
{
foreach ( string uString, float useTime in file.uniqueStrings )
{
if ( useTime + BALL_LIGHTNING_ZAP_LIFETIME*2 > Time() )
continue
file.uniqueStrings[ uString ] = Time()
return uString
}
string newString = UniqueString( "ball_lightning_cpEnd" )
// printt( "Generated new string " + newString )
file.uniqueStrings[ newString ] <- Time()
return newString
}
entity function GetBallLightningFromEnt( entity ent )
{
if ( "ballLightning" in ent.s )
return expect entity( ent.s.ballLightning )
return null
}
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