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untyped
global function LoadoutCrate_Init
const LOADOUT_CRATE_MODEL = $"models/containers/pelican_case_ammobox.mdl"
global function AddLoadoutCrate
global function DestroyAllLoadoutCrates
function LoadoutCrate_Init()
{
level.loadoutCrateManagedEntArrayID <- CreateScriptManagedEntArray()
PrecacheModel( LOADOUT_CRATE_MODEL )
AddSpawnCallback( "prop_dynamic", LoadoutCreatePrePlaced )
}
function AddLoadoutCrate( team, vector origin, vector angles, bool showOnMinimap = true, entity crate = null )
{
expect int( team )
local crateCount = GetScriptManagedEntArray( level.loadoutCrateManagedEntArrayID ).len()
Assert( crateCount < MAX_LOADOUT_CRATE_COUNT, "Can't have more than " + MAX_LOADOUT_CRATE_COUNT + " Loadout Crates" )
angles += Vector( 0, -90, 0 )
if ( !IsValid( crate ) )
{
crate = CreatePropScript( LOADOUT_CRATE_MODEL, origin, angles, 6 )
SetTargetName( crate, "loadoutCrate" )
}
SetTeam( crate, team )
crate.SetUsable()
if ( team == TEAM_MILITIA || team == TEAM_IMC )
crate.SetUsableByGroup( "friendlies pilot" )
else
crate.SetUsableByGroup( "pilot" )
crate.SetUsePrompts( "#LOADOUT_CRATE_HOLD_USE", "#LOADOUT_CRATE_PRESS_USE" )
crate.SetForceVisibleInPhaseShift( true )
if ( showOnMinimap )
{
#if R1_VGUI_MINIMAP
crate.Minimap_SetDefaultMaterial( $"vgui/hud/coop/coop_ammo_locker_icon" )
#endif
crate.Minimap_SetObjectScale( MINIMAP_LOADOUT_CRATE_SCALE )
crate.Minimap_SetAlignUpright( true )
crate.Minimap_AlwaysShow( TEAM_IMC, null )
crate.Minimap_AlwaysShow( TEAM_MILITIA, null )
crate.Minimap_SetHeightTracking( true )
crate.Minimap_SetZOrder( MINIMAP_Z_OBJECT )
crate.Minimap_SetCustomState( eMinimapObject_prop_script.FD_LOADOUT_CHEST )
}
AddToScriptManagedEntArray( level.loadoutCrateManagedEntArrayID, crate )
//thread LoadoutCrateMarkerThink( "LoadoutCrateMarker" + string( crateCount ), crate )
thread LoadoutCrateThink( crate )
thread LoadoutCrateRestockAmmoThink( crate )
Highlight_SetNeutralHighlight( crate, "interact_object_los" )
}
void function LoadoutCreatePrePlaced( entity ent )
{
if ( ent.GetTargetName().find( "loot_crate" ) == 0 )
{
ent.Destroy()
return
}
if ( ent.GetTargetName().find( "loadout_crate" ) != 0 )
return
if ( IsSingleplayer() )
return
vector angles = ent.GetAngles() + Vector( 0, 90, 0 )
AddLoadoutCrate( TEAM_BOTH, ent.GetOrigin(), angles, false, ent )
}
function LoadoutCrateMarkerThink( marker, crate )
{
crate.EndSignal( "OnDestroy" )
crate.EndSignal( "OnDeath" )
OnThreadEnd(
function() : ( marker )
{
ClearMarker( marker )
}
)
while ( 1 )
{
if ( GetGameState() <= eGameState.Prematch )
ClearMarker( marker )
else
SetMarker( marker, crate )
svGlobal.levelEnt.WaitSignal( "GameStateChanged" )
}
}
function LoadoutCrateThink( crate )
{
crate.EndSignal( "OnDestroy" )
while ( true )
{
var player = crate.WaitSignal( "OnPlayerUse" ).player
if ( player.IsPlayer() )
{
thread UsingLoadoutCrate( crate, player )
wait 1 // debounce on using the crate to minimize the risk of using it twice before the menu opens.
}
}
}
function LoadoutCrateRestockAmmoThink( crate )
{
crate.EndSignal( "OnDestroy" )
local distSqr
local crateOrigin = crate.GetOrigin()
local triggerDistSqr = 96 * 96
local resetDistSqr = 384 * 384
while ( true )
{
wait 1 // check every second
array<entity> playerArray = GetPlayerArray_Alive()
foreach( player in playerArray )
{
if ( player.IsTitan() )
continue
if ( player.ContextAction_IsBusy() )
continue
distSqr = DistanceSqr( crateOrigin, player.GetOrigin() )
if ( distSqr <= triggerDistSqr && player.s.restockAmmoTime < Time() )
{
if ( TraceLineSimple( player.EyePosition(), crate.GetOrigin() + Vector( 0.0, 0.0, 24.0 ), crate ) == 1.0 )
{
player.s.restockAmmoCrate = crate
player.s.restockAmmoTime = Time() + 10 // debounce time before you can get new ammo again if you stay next to the crate.
//MessageToPlayer( player, eEventNotifications.CoopAmmoRefilled, null, null )
RestockPlayerAmmo( player )
}
}
if ( distSqr > resetDistSqr && player.s.restockAmmoTime > 0 && player.s.restockAmmoCrate == crate )
{
player.s.restockAmmoCrate = null
player.s.restockAmmoTime = 0
}
}
}
}
function UsingLoadoutCrate( crate, player )
{
expect entity( player )
player.p.usingLoadoutCrate = true
player.s.usedLoadoutCrate = true
EmitSoundOnEntityOnlyToPlayer( player, player, "Coop_AmmoBox_Open" )
Remote_CallFunction_UI( player, "ServerCallback_OpenPilotLoadoutMenu" )
}
// should be called if we enter an epilogue ... maybe?
function DestroyAllLoadoutCrates()
{
local crateArray = GetScriptManagedEntArray( level.loadoutCrateManagedEntArrayID )
foreach( crate in crateArray )
crate.Destroy()
//dissolve didn't work
//Dissolve( ENTITY_DISSOLVE_CHAR, Vector( 0, 0, 0 ), 0 )
//ENTITY_DISSOLVE_CORE
//ENTITY_DISSOLVE_NORMAL
}
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