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untyped
global function ClassicMp_Init
global function ClassicMP_TryDefaultIntroSetup
// intro setups
global function ClassicMP_SetLevelIntro
global function ClassicMP_SetCustomIntro
global function ClassicMP_SetupIntro
// intro funcs
global function ClassicMP_OnIntroStarted
global function ClassicMP_OnIntroFinished
global function ClassicMP_GetIntroLength
// epilogue setups
global function ClassicMP_ForceDisableEpilogue
global function ClassicMP_SetEpilogue
global function ClassicMP_SetupEpilogue
global function ClassicMP_ShouldRunEpilogue
global function GetClassicMPMode
struct {
// level intros have a lower priority than custom intros
// level intros are used only if a custom intro was not specified
void functionref() levelIntroSetupFunc
float levelIntroLength
void functionref() customIntroSetupFunc
float customIntroLength
bool epilogueForceDisabled = false
bool shouldRunEpilogueInRoundBasedMode = false
void functionref() epilogueSetupFunc
} file
void function ClassicMp_Init()
{
// default level intros
if ( IsFFAGame() )
ClassicMP_SetLevelIntro( ClassicMP_DefaultNoIntro_Setup, ClassicMP_DefaultNoIntro_GetLength() )
else
ClassicMP_SetLevelIntro( ClassicMP_DefaultDropshipIntro_Setup, DROPSHIP_INTRO_LENGTH )
}
// stub func, called in mp_sh_init
void function ClassicMP_TryDefaultIntroSetup()
{
}
void function ClassicMP_SetLevelIntro( void functionref() setupFunc, float introLength )
{
file.levelIntroSetupFunc = setupFunc
file.levelIntroLength = introLength
}
void function ClassicMP_SetCustomIntro( void functionref() setupFunc, float introLength )
{
file.customIntroSetupFunc = setupFunc
file.customIntroLength = introLength
}
void function ClassicMP_SetupIntro()
{
if ( file.customIntroSetupFunc != null )
file.customIntroSetupFunc()
else
file.levelIntroSetupFunc()
}
void function ClassicMP_OnIntroStarted()
{
print( "started intro!" )
float introLength = ClassicMP_GetIntroLength()
SetServerVar( "gameStartTime", Time() + introLength )
SetServerVar( "roundStartTime", Time() + introLength )
}
void function ClassicMP_OnIntroFinished()
{
print( "intro finished!" )
SetGameState( eGameState.Playing )
}
float function ClassicMP_GetIntroLength()
{
if ( file.customIntroSetupFunc != null )
return file.customIntroLength
return file.levelIntroLength
}
void function ClassicMP_ForceDisableEpilogue( bool disabled )
{
file.epilogueForceDisabled = disabled
}
void function ClassicMP_SetEpilogue( void functionref() setupFunc )
{
file.epilogueSetupFunc = setupFunc
}
void function ClassicMP_SetupEpilogue()
{
if ( file.epilogueSetupFunc == null ) // default is evac
ClassicMP_SetEpilogue( EvacEpilogueSetup )
file.epilogueSetupFunc()
}
bool function GetClassicMPMode()
{
return GetCurrentPlaylistVarInt( "classic_mp", 1 ) == 1
}
bool function ClassicMP_ShouldRunEpilogue()
{
// note: there is a run_evac playlist var, but it's unused, and default 0, so use a new one
return !file.epilogueForceDisabled && GetClassicMPMode() && GetCurrentPlaylistVarInt( "run_epilogue", 1 ) == 1
}
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