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global function InitChallenges
global function SetPlayerChallengeEvacState //Hooked in _evac.gnut
global function SetPlayerChallengeMatchWon //Hooked in _score.nut
global function SetPlayerChallengeMatchComplete //Hooked in _score.nut
global function SetPlayerChallengeMeritScore //Up to gamemodes to use this directly if needed
global function IncrementPlayerChallengeTitanLeveledUp //Hooked in titan_xp.gnut
global function IncrementPlayerChallengeWeaponLeveledUp //Hooked in weapon_xp.gnut
global function IncrementPlayerChallengeFactionLeveledUp //Hooked in faction_xp.gnut (invisible but necessary for post-summary menu)
global function RegisterChallenges_OnMatchEnd //Hooked in _gamestate_mp.gnut
global function HasPlayerCompletedMeritScore //Check from gamemodes to not reapply SetPlayerChallengeMeritScore
global function SetupGenericTDMChallenge //Used by gamemodes which simply adopts the: "Kill 3 Pilots without dying." Challenge
global function SetupGenericFFAChallenge //Used by gamemodes which simply adopts the: "Kill 5 Pilots." Challenge
struct
{
table< entity, int > playerTotalMeritCount
table< entity, bool > playerChallenge
table< entity, int > pilotstreak
bool isHappyHourActive
} file
/*=============================================================================================================
__ __ _ _ ____ _ _ _
| \/ | __ _ | |_ ___ | |__ / ___|| |__ __ _ | || | ___ _ __ __ _ ___ ___
| |\/| | / _` || __|/ __|| '_ \ | | | '_ \ / _` || || | / _ \| '_ \ / _` | / _ \/ __|
| | | || (_| || |_| (__ | | | | | |___ | | | || (_| || || || __/| | | || (_| || __/\__ \
|_| |_| \__,_| \__|\___||_| |_| \____||_| |_| \__,_||_||_| \___||_| |_| \__, | \___||___/
|___/
=============================================================================================================*/
void function InitChallenges()
{
#if (UI && CLIENT)
SCB_SetCompleteMeritState( 4 )
SCB_SetEvacMeritState( 4 )
SCB_SetMeritCount( 4 )
SCB_SetScoreMeritState( 4 )
SCB_SetWinMeritState( 4 )
SCB_SetWeaponMeritCount( -1 )
SCB_SetTitanMeritCount( -1 )
#elseif (SERVER && MP)
AddCallback_OnClientConnected( SetupPlayerMenuChallenges )
AddCallback_OnClientDisconnected( RemovePlayerFromChallengePool )
#endif
}
void function SetupPlayerMenuChallenges( entity player )
{
file.playerTotalMeritCount[ player ] <- 0
file.pilotstreak[ player ] <- 0
file.playerChallenge[ player ] <- false
thread SetupChallenges_Threaded( player )
}
void function SetupChallenges_Threaded( entity player )
{
player.EndSignal( "OnDestroy" )
WaitFrame()
Remote_CallFunction_UI( player, "SCB_SetCompleteMeritState", 0 )
Remote_CallFunction_UI( player, "SCB_SetEvacMeritState", 4 ) //4 tells RUI to hide it
Remote_CallFunction_UI( player, "SCB_SetMeritCount", 0 )
Remote_CallFunction_UI( player, "SCB_SetScoreMeritState", 0 )
Remote_CallFunction_UI( player, "SCB_SetWinMeritState", 0 )
Remote_CallFunction_UI( player, "SCB_SetWeaponMeritCount", 0 )
Remote_CallFunction_UI( player, "SCB_SetTitanMeritCount", 0 )
}
void function SetupGenericTDMChallenge()
{
AddCallback_OnPlayerKilled( TDMChallenges_OnPlayerKilled )
}
void function SetupGenericFFAChallenge()
{
AddCallback_OnPlayerKilled( FFAChallenges_OnPlayerKilled )
}
void function RemovePlayerFromChallengePool( entity player )
{
if( player in file.playerChallenge )
delete file.playerChallenge[ player ]
if( player in file.playerTotalMeritCount )
delete file.playerTotalMeritCount[ player ]
if( player in file.pilotstreak )
delete file.pilotstreak[ player ]
}
void function RegisterChallenges_OnMatchEnd()
{
bool eliteWarpaintRNG = false
if( RandomIntRange( 0, 100 ) <= 30 ) //30% Chance to trigger akin to vanilla, apply always since all players have paid cosmetics unlocked
eliteWarpaintRNG = true
foreach( player in GetPlayerArray() )
{
player.SetPersistentVar( "isPostGameScoreboardValid", true )
player.SetPersistentVar( "isFDPostGameScoreboardValid", false ) //FD itself overrides this right after when match ends
SetUIVar( level, "showGameSummary", true )
if( eliteWarpaintRNG )
SetPlayerChallengeSquadLeader( player )
if( ShouldAwardHappyHourBonus( player ) )
{
AddPlayerScore( player, "HappyHourBonus" )
player.SetPersistentVar( "xp_match[" + XP_TYPE.HAPPY_HOUR + "]", 5 ) //The XP Given from Happy Hour Score is 5 merits
}
}
}
void function TDMChallenges_OnPlayerKilled( entity victim, entity attacker, var damageInfo )
{
if ( victim == attacker || !attacker.IsPlayer() || GetGameState() != eGameState.Playing )
return
if ( victim.IsPlayer() )
{
if( victim in file.pilotstreak )
file.pilotstreak[victim] = 0
if( attacker in file.pilotstreak )
{
file.pilotstreak[attacker]++
if( file.pilotstreak[attacker] >= 3 && !HasPlayerCompletedMeritScore( attacker ) )
{
AddPlayerScore( attacker, "ChallengeTDM" )
SetPlayerChallengeMeritScore( attacker )
}
}
}
}
void function FFAChallenges_OnPlayerKilled( entity victim, entity attacker, var damageInfo )
{
if ( victim == attacker || !attacker.IsPlayer() || GetGameState() != eGameState.Playing )
return
if ( victim.IsPlayer() && attacker in file.pilotstreak )
{
file.pilotstreak[attacker]++
if( file.pilotstreak[attacker] >= 5 && !HasPlayerCompletedMeritScore( attacker ) )
{
AddPlayerScore( attacker, "ChallengePVPKillCount" )
SetPlayerChallengeMeritScore( attacker )
}
}
}
bool function HasPlayerCompletedMeritScore( entity player )
{
Assert( player in file.playerChallenge, player + " is not registered in the challenge pool hooks." )
return file.playerChallenge[ player ]
}
/*=============================================================================================================
____ _ _ _ _
/ ___| __ _ _ __ ___ ___ _ __ ___ ___ __| | ___ | | | | ___ ___ | | __ ___
| | _ / _` || '_ ` _ \ / _ \| '_ ` _ \ / _ \ / _` | / _ \ | |_| | / _ \ / _ \ | |/ // __|
| |_| || (_| || | | | | || __/| | | | | || (_) || (_| || __/ | _ || (_) || (_) || < \__ \
\____| \__,_||_| |_| |_| \___||_| |_| |_| \___/ \__,_| \___| |_| |_| \___/ \___/ |_|\_\|___/
=============================================================================================================*/
void function SetPlayerChallengeEvacState( entity player, int successEvac = 0 )
{
if( successEvac == 0 ) //Evac Ship destroyed
Remote_CallFunction_UI( player, "SCB_SetEvacMeritState", 2 )
else if( successEvac == 1 ) //Player itself managed to evac
{
file.playerTotalMeritCount[ player ]++
Remote_CallFunction_UI( player, "SCB_SetEvacMeritState", 1 )
player.SetPersistentVar( "xp_match[" + XP_TYPE.EVAC + "]", 1 )
Remote_CallFunction_UI( player, "SCB_SetMeritCount", file.playerTotalMeritCount[ player ] )
}
else if( successEvac == 2 ) //Team managed to evac
Remote_CallFunction_UI( player, "SCB_SetEvacMeritState", 3 )
}
void function SetPlayerChallengeMatchWon( entity player, bool playerWon )
{
if( playerWon )
{
file.playerTotalMeritCount[ player ]++
Remote_CallFunction_UI( player, "SCB_SetWinMeritState", 1 )
player.SetPersistentVar( "xp_match[" + XP_TYPE.MATCH_VICTORY + "]", 1 )
player.SetPersistentVar( "matchWin", true )
Remote_CallFunction_UI( player, "SCB_SetMeritCount", file.playerTotalMeritCount[ player ] )
}
else
Remote_CallFunction_UI( player, "SCB_SetWinMeritState", -1 )
}
void function SetPlayerChallengeMatchComplete( entity player )
{
file.playerTotalMeritCount[ player ]++
Remote_CallFunction_UI( player, "SCB_SetCompleteMeritState", 1 )
player.SetPersistentVar( "xp_match[" + XP_TYPE.MATCH_COMPLETED + "]", 1 )
player.SetPersistentVar( "matchComplete", true )
Remote_CallFunction_UI( player, "SCB_SetMeritCount", file.playerTotalMeritCount[ player ] )
}
void function SetPlayerChallengeSquadLeader( entity player )
{
if( !ProgressionEnabledForPlayer( player ) )
return
Remote_CallFunction_NonReplay( player, "ServerCallback_SquadLeaderDoubleXP" )
Remote_CallFunction_NonReplay( player, "ServerCallback_SquadLeaderBonus", player.GetEncodedEHandle() )
player.SetPersistentVar( "matchSquadBonus", true )
Player_GiveDoubleXP( player, 1 )
foreach( entity teamplayer in GetPlayerArrayOfTeam( player.GetTeam() ) )
{
if( teamplayer == player )
continue
Remote_CallFunction_NonReplay( player, "ServerCallback_SquadLeaderBonus", teamplayer.GetEncodedEHandle() )
}
}
void function SetPlayerChallengeMeritScore( entity player )
{
if( !HasPlayerCompletedMeritScore( player ) )
{
file.playerChallenge[ player ] = true
file.playerTotalMeritCount[ player ]++
Remote_CallFunction_UI( player, "SCB_SetScoreMeritState", 1 )
player.SetPersistentVar( "xp_match[" + XP_TYPE.SCORE_MILESTONE + "]", 1 )
player.SetPersistentVar( "matchScoreEvent", true )
Remote_CallFunction_UI( player, "SCB_SetMeritCount", file.playerTotalMeritCount[ player ] )
}
}
void function IncrementPlayerChallengeTitanLeveledUp( entity player )
{
player.p.meritData.titanMerits++
file.playerTotalMeritCount[ player ]++
Remote_CallFunction_UI( player, "SCB_SetTitanMeritCount", player.p.meritData.titanMerits++ )
Remote_CallFunction_UI( player, "SCB_SetMeritCount", file.playerTotalMeritCount[ player ] )
}
void function IncrementPlayerChallengeWeaponLeveledUp( entity player )
{
player.p.meritData.weaponMerits++
file.playerTotalMeritCount[ player ]++
Remote_CallFunction_UI( player, "SCB_SetWeaponMeritCount", player.p.meritData.weaponMerits )
Remote_CallFunction_UI( player, "SCB_SetMeritCount", file.playerTotalMeritCount[ player ] )
}
void function IncrementPlayerChallengeFactionLeveledUp( entity player )
{
file.playerTotalMeritCount[ player ]++
Remote_CallFunction_UI( player, "SCB_SetMeritCount", file.playerTotalMeritCount[ player ] )
}
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