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|
globalize_all_functions
const string PRIVATE_MATCH_PLAYLIST = "private_match"
global struct CustomMatchSettingContainer
{
string playlistVar
string defaultValue
string localizedName
bool isEnumSetting
// enum setting
array< string > enumNames
array< string > enumValues
}
struct {
array<string> modes = [ // default modes in vanilla
"tdm",
"aitdm",
"cp",
"at",
"ctf",
"lts",
"ps",
"speedball",
"mfd",
"ttdm",
"fd_easy",
"fd_normal",
"fd_hard",
"fd_master",
"fd_insane"
]
array<string> maps = [ // default maps in vanilla
"mp_forwardbase_kodai",
"mp_grave",
"mp_homestead",
"mp_thaw",
"mp_black_water_canal",
"mp_eden",
"mp_drydock",
"mp_crashsite3",
"mp_complex3",
"mp_angel_city",
"mp_colony02",
"mp_glitch",
"mp_relic02",
"mp_wargames",
"mp_rise",
"mp_lf_stacks",
"mp_lf_deck",
"mp_lf_meadow",
"mp_lf_traffic",
"mp_lf_township",
"mp_lf_uma"
]
table< string, array< CustomMatchSettingContainer > > customMatchSettingsByCategory // we set these up in sh_private_lobby_modes_init
} file
void function AddPrivateMatchMode( string mode )
{
if ( !file.modes.contains( mode ) )
file.modes.append( mode )
#if CLIENT
// call this on ui too so the client and ui states are the same
RunUIScript( "AddPrivateMatchMode", mode )
#endif
}
void function AddPrivateMatchMap( string map )
{
if ( !file.maps.contains( map ) )
file.maps.append( map )
#if CLIENT
// call this on ui too so the client and ui states are the same
RunUIScript( "AddPrivateMatchMap", map )
#endif
}
void function AddPrivateMatchModeSettingArbitrary( string category, string playlistVar, string defaultValue, string localizedName = "" )
{
if ( localizedName == "" )
localizedName = "#" + playlistVar
if ( !( category in file.customMatchSettingsByCategory ) )
file.customMatchSettingsByCategory[ category ] <- []
bool found = false
foreach ( CustomMatchSettingContainer setting in file.customMatchSettingsByCategory[ category ] )
{
if ( setting.playlistVar == playlistVar )
{
found = true
break
}
}
if ( !found )
{
CustomMatchSettingContainer setting
setting.playlistVar = playlistVar
setting.defaultValue = defaultValue
setting.localizedName = localizedName
setting.isEnumSetting = false
file.customMatchSettingsByCategory[ category ].append( setting )
}
#if CLIENT
// call this on ui too so the client and ui states are the same
RunUIScript( "AddPrivateMatchModeSettingArbitrary", category, playlistVar, defaultValue, localizedName )
#endif
}
void function AddPrivateMatchModeSettingEnum( string category, string playlistVar, array<string> enums, string defaultValue, string localizedName = "" )
{
if ( localizedName == "" )
localizedName = "#" + playlistVar
if ( !( category in file.customMatchSettingsByCategory ) )
file.customMatchSettingsByCategory[ category ] <- []
bool found = false
foreach ( CustomMatchSettingContainer setting in file.customMatchSettingsByCategory[ category ] )
{
if ( setting.playlistVar == playlistVar )
{
found = true
break
}
}
if ( !found )
{
CustomMatchSettingContainer setting
setting.playlistVar = playlistVar
setting.defaultValue = defaultValue
setting.localizedName = localizedName
setting.isEnumSetting = true
foreach ( int i, value in enums )
{
setting.enumNames.append( value )
setting.enumValues.append( string( i ) )
}
file.customMatchSettingsByCategory[ category ].append( setting )
}
#if CLIENT
// call this on ui too so the client and ui states are the same
// note: RunUIScript can't take tables, so manually serialize ( sucks, but just how it is ), using \n as a delimeter since i dont believe its ever used in vars
string serializedString
foreach ( int i, value in enums )
serializedString += value + "\n" + string( i ) + "\n"
RunUIScript( "AddPrivateMatchModeSettingEnumUIHack", category, playlistVar, serializedString, defaultValue, localizedName )
#endif
}
void function AddPrivateMatchModeSettingEnumUIHack( string category, string playlistVar, string serializedEnumPairs, string defaultValue, string localizedName )
{
// this fucking sucks, but RunUIScript won't take tables, so we serialize to a string
// we use \n as a delimeter and basically serialize to an array
array<string> serializedArray = split( serializedEnumPairs, "\n" )
array<string> enums = []
for ( int i = 0; i < serializedArray.len(); i += 2 )
{
enums.append( serializedArray[i] )
}
AddPrivateMatchModeSettingEnum( category, playlistVar, enums, defaultValue, localizedName )
}
// Sorts specific gamemode settings to the end of the list
int function SortMatchSettings( string categoryA, string categoryB )
{
// todo: add a 'startswith' string helper function
if ( categoryA.find( "#PL_" ) == 0 || categoryA.find( "#GAMEMODE_" ) == 0 )
return 1
else if (categoryB.find( "#PL_" ) == 0 || categoryB.find( "#GAMEMODE_" ) == 0)
return 0
return 0
}
array< string > function GetPrivateMatchSettingCategories( bool uiAllowAllModeCategories = false )
{
array< string > categories
foreach ( string k, v in file.customMatchSettingsByCategory )
{
#if UI
bool differentPlaylist = k.find( "#PL_" ) == 0 && k.slice( 4 ) != PrivateMatch_GetSelectedMode()
bool differentGamemode = k.find( "#GAMEMODE_" ) == 0 && k.slice( 10 ) != PrivateMatch_GetSelectedMode()
if ( differentPlaylist || differentGamemode )
continue
#endif
categories.append( k )
}
categories.sort( SortMatchSettings )
return categories
}
array< CustomMatchSettingContainer > function GetPrivateMatchCustomSettingsForCategory( string category )
{
return file.customMatchSettingsByCategory[ category ]
}
array<string> function GetPrivateMatchModes()
{
//array<string> modesArray
//
//int numModes = GetPlaylistGamemodesCount( PRIVATE_MATCH_PLAYLIST )
//for ( int modeIndex = 0; modeIndex < numModes; modeIndex++ )
//{
// modesArray.append( GetPlaylistGamemodeByIndex( PRIVATE_MATCH_PLAYLIST, modeIndex ) )
//}
//return modesArray
return file.modes
}
int function GetPrivateMatchModeIndex( string modeName )
{
//int indexForName = 0
//
//int numModes = GetPlaylistGamemodesCount( PRIVATE_MATCH_PLAYLIST )
//for ( int modeIndex = 0; modeIndex < numModes; modeIndex++ )
//{
// if ( GetPlaylistGamemodeByIndex( PRIVATE_MATCH_PLAYLIST, modeIndex ) != modeName )
// continue
//
// indexForName = modeIndex;
// break
//}
//
//return indexForName
return file.modes.find( modeName )
}
array<string> function GetPrivateMatchMapsForMode( string modeName )
{
//array<string> mapsArray
//
//int modeIndex = GetPrivateMatchModeIndex( modeName )
//int numMaps = GetPlaylistGamemodeByIndexMapsCount( PRIVATE_MATCH_PLAYLIST, modeIndex )
//for ( int mapIndex = 0; mapIndex < numMaps; mapIndex++ )
//{
// mapsArray.append( GetPlaylistGamemodeByIndexMapByIndex( PRIVATE_MATCH_PLAYLIST, modeIndex, mapIndex ) )
//}
//
//return mapsArray
array<string> maps
// use the private match playlist for this if the gamemode is in it already
int privatePlaylistModeIndex = GetPrivateMatchModeIndex( modeName )
if ( privatePlaylistModeIndex < GetPlaylistGamemodesCount( PRIVATE_MATCH_PLAYLIST ) )
{
for ( int i = 0; i < GetPlaylistGamemodeByIndexMapsCount( PRIVATE_MATCH_PLAYLIST, privatePlaylistModeIndex ); i++ )
maps.append( GetPlaylistGamemodeByIndexMapByIndex( PRIVATE_MATCH_PLAYLIST, privatePlaylistModeIndex, i ) )
}
else
{
int numMaps = GetPlaylistGamemodeByIndexMapsCount( modeName, 0 )
for ( int i = 0; i < numMaps; i++ )
maps.append( GetPlaylistGamemodeByIndexMapByIndex( modeName, 0, i ) )
}
return maps
}
// never called
/*array<string> function GetPrivateMatchModesForMap( string mapName )
{
array<string> modesArray
int numModes = GetPlaylistGamemodesCount( PRIVATE_MATCH_PLAYLIST )
for ( int modeIndex = 0; modeIndex < numModes; modeIndex++ )
{
int numMaps = GetPlaylistGamemodeByIndexMapsCount( PRIVATE_MATCH_PLAYLIST, modeIndex )
for ( int mapIndex = 0; mapIndex < numMaps; mapIndex++ )
{
if ( GetPlaylistGamemodeByIndexMapByIndex( PRIVATE_MATCH_PLAYLIST, modeIndex, mapIndex ) != mapName )
continue
modesArray.append( GetPlaylistGamemodeByIndex( PRIVATE_MATCH_PLAYLIST, modeIndex ) )
}
}
return modesArray
}*/
string function GetPrivateMatchMapForIndex( int index )
{
array<string> mapsArray = GetPrivateMatchMaps()
if ( index >= mapsArray.len() || index < 0 )
return ""
return mapsArray[index]
}
string function GetPrivateMatchModeForIndex( int index )
{
array<string> modesArray = GetPrivateMatchModes()
if ( index >= modesArray.len() || index < 0 )
return ""
return modesArray[index]
}
int function GetPrivateMatchMapIndex( string mapName )
{
array<string> mapsArray = GetPrivateMatchMaps()
for ( int index = 0; index < mapsArray.len(); index++ )
{
if ( mapsArray[index] == mapName )
return index
}
return 0
}
/*
int function GetPrivateMatchModeIndex( string modeName )
{
array<string> modesArray = GetPrivateMatchModes()
for ( int index = 0; index < modesArray.len(); index++ )
{
if ( modesArray[index] == modeName )
return index
}
return 0
}
*/
array<string> function GetPrivateMatchMaps()
{
//array<string> mapsArray
//
//int numModes = GetPlaylistGamemodesCount( PRIVATE_MATCH_PLAYLIST )
//for ( int modeIndex = 0; modeIndex < numModes; modeIndex++ )
//{
// int numMaps = GetPlaylistGamemodeByIndexMapsCount( PRIVATE_MATCH_PLAYLIST, modeIndex )
// for ( int mapIndex = 0; mapIndex < numMaps; mapIndex++ )
// {
// string mapName = GetPlaylistGamemodeByIndexMapByIndex( PRIVATE_MATCH_PLAYLIST, modeIndex, mapIndex )
// if ( mapsArray.contains( mapName ) )
// continue
//
// mapsArray.append( mapName )
// }
//}
//
//return mapsArray
return file.maps
}
array<string> function GetPlaylistMaps( string playlistName )
{
array<string> mapsArray
int numModes = GetPlaylistGamemodesCount( playlistName )
for ( int modeIndex = 0; modeIndex < numModes; modeIndex++ )
{
int numMaps = GetPlaylistGamemodeByIndexMapsCount( playlistName, modeIndex )
for ( int mapIndex = 0; mapIndex < numMaps; mapIndex++ )
{
string mapName = GetPlaylistGamemodeByIndexMapByIndex( playlistName, modeIndex, mapIndex )
if ( mapsArray.contains( mapName ) )
continue
mapsArray.append( mapName )
}
}
return mapsArray
}
bool function MapSettings_SupportsTitans( string mapName )
{
if ( mapName.find( "mp_lf_") != null )
return false
if ( mapName.find( "coliseum" ) != null )
return false;
return true
}
bool function MapSettings_SupportsAI( string mapName )
{
if ( mapName.find( "mp_lf_") != null )
return false
if ( mapName.find( "coliseum" ) != null )
return false;
return true
}
bool function ModeSettings_RequiresTitans( string modeName )
{
switch ( modeName )
{
case "lts":
return true
}
return false
}
bool function ModeSettings_RequiresAI( string modeName )
{
switch ( modeName )
{
case "aitdm":
case "at":
return true
}
if ( modeName.find( "fd" ) == 0 ) // bob edit: unsure if this keeps vanilla compatibility, but just make sure fd modes are counted as requiring ai
return true
return false
}
#if !CLIENT
string function PrivateMatch_GetSelectedMap()
{
var mapIndex = level.ui.privatematch_map
string mapName = GetPrivateMatchMapForIndex( expect int(mapIndex) )
return mapName
}
string function PrivateMatch_GetSelectedMode()
{
var modeIndex = level.ui.privatematch_mode
string modeName = GetPrivateMatchModeForIndex( expect int(modeIndex) )
return modeName
}
#endif
bool function PrivateMatch_IsValidMapModeCombo( string mapName, string modeName )
{
array<string> mapsForMode = GetPrivateMatchMapsForMode( modeName )
return mapsForMode.contains( mapName )
}
// end private match stuff
int function Player_GetMaxMatchmakingDelay( entity player )
{
// return GetCurrentPlaylistVarInt( "matchmaking_delay", 0 )
return 300
}
int function Player_GetRemainingMatchmakingDelay( entity player )
{
int lastLeaveTime = player.GetPersistentVarAsInt( PERSISTENCE_LAST_LEAVE_TIME )
return Player_GetMaxMatchmakingDelay( player ) - (GetCurrentTimeForPersistence() - lastLeaveTime)
}
int function Player_NextAvailableMatchmakingTime( entity player )
{
#if MP
int lastLeaveTime = player.GetPersistentVarAsInt( PERSISTENCE_LAST_LEAVE_TIME )
if ( GetCurrentTimeForPersistence() - lastLeaveTime < Player_GetMaxMatchmakingDelay( player ) )
{
return Player_GetRemainingMatchmakingDelay( player )
}
#endif
return 0
}
int function GetCurrentTimeForPersistence()
{
// Returns the unix timestap offset to the timezone we want to use
return GetUnixTimestamp() + DAILY_RESET_TIME_ZONE_OFFSET * SECONDS_PER_HOUR
}
|