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untyped
global function Lobby_Init
global function Lobby_OnClientConnectionStarted
global function Lobby_OnClientConnectionCompleted
void function Lobby_Init()
{
// need to prevent a crash
Music_Init()
if ( IsPrivateMatch() || GetCurrentPlaylistName() == "private_match" ) // IsPrivateMatch() doesn't seem to be reliable on local server start
PrivateLobby_Init()
else
{
// non-private lobby clientcommands
AddClientCommandCallback( "StartPrivateMatchSearch", ClientCommandCallback_StartPrivateMatchSearch )
}
}
void function Lobby_OnClientConnectionStarted( entity player )
{
if ( !( IsPrivateMatch() || GetCurrentPlaylistName() == "private_match" ) || !GetConVarBool( "ns_allow_spectators" ) )
player.SetPersistentVar( "privateMatchState", 0 ) // disable spectator
}
void function Lobby_OnClientConnectionCompleted( entity player )
{
player.hasConnected = true
FinishClientScriptInitialization( player )
}
bool function ClientCommandCallback_StartPrivateMatchSearch( entity player, array<string> args )
{
// open lobby in private match mode
SetCurrentPlaylist( "private_match" ) // required for private match lobby to start properly
GameRules_ChangeMap( "mp_lobby", GAMETYPE )
return true
}
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