blob: 6b30a3990a5b778221f85811b7b4574a3975d75f (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
|
global function GamemodeTTDM_Init
const float TTDMIntroLength = 15.0
void function GamemodeTTDM_Init()
{
Riff_ForceSetSpawnAsTitan( eSpawnAsTitan.Always )
Riff_ForceTitanExitEnabled( eTitanExitEnabled.Never )
TrackTitanDamageInPlayerGameStat( PGS_ASSAULT_SCORE )
ScoreEvent_SetupEarnMeterValuesForMixedModes()
SetLoadoutGracePeriodEnabled( false )
ClassicMP_SetCustomIntro( TTDMIntroSetup, TTDMIntroLength )
ClassicMP_ForceDisableEpilogue( true )
SetTimeoutWinnerDecisionFunc( CheckScoreForDraw )
AddCallback_OnPlayerKilled( AddTeamScoreForPlayerKilled ) // dont have to track autotitan kills since you cant leave your titan in this mode
// probably needs scoreevent earnmeter values
}
void function TTDMIntroSetup()
{
// this should show intermission cam for 15 sec in prematch, before spawning players as titans
AddCallback_GameStateEnter( eGameState.Prematch, TTDMIntroStart )
AddCallback_OnClientConnected( TTDMIntroShowIntermissionCam )
}
void function TTDMIntroStart()
{
thread TTDMIntroStartThreaded()
}
void function TTDMIntroStartThreaded()
{
ClassicMP_OnIntroStarted()
foreach ( entity player in GetPlayerArray() )
{
if ( !IsPrivateMatchSpectator( player ) )
TTDMIntroShowIntermissionCam( player )
else
RespawnPrivateMatchSpectator( player )
}
wait TTDMIntroLength
ClassicMP_OnIntroFinished()
}
void function TTDMIntroShowIntermissionCam( entity player )
{
if ( GetGameState() != eGameState.Prematch )
return
thread PlayerWatchesTTDMIntroIntermissionCam( player )
}
void function PlayerWatchesTTDMIntroIntermissionCam( entity player )
{
player.EndSignal( "OnDestroy" )
ScreenFadeFromBlack( player )
entity intermissionCam = GetEntArrayByClass_Expensive( "info_intermission" )[ 0 ]
// the angle set here seems sorta inconsistent as to whether it actually works or just stays at 0 for some reason
player.SetObserverModeStaticPosition( intermissionCam.GetOrigin() )
player.SetObserverModeStaticAngles( intermissionCam.GetAngles() )
player.StartObserverMode( OBS_MODE_STATIC_LOCKED )
wait TTDMIntroLength
RespawnAsTitan( player, false )
TryGameModeAnnouncement( player )
}
void function AddTeamScoreForPlayerKilled( entity victim, entity attacker, var damageInfo )
{
if ( victim == attacker || !victim.IsPlayer() || !attacker.IsPlayer() && GetGameState() == eGameState.Playing )
return
AddTeamScore( GetOtherTeam( victim.GetTeam() ), 1 )
}
int function CheckScoreForDraw()
{
if (GameRules_GetTeamScore(TEAM_IMC) > GameRules_GetTeamScore(TEAM_MILITIA))
return TEAM_IMC
else if (GameRules_GetTeamScore(TEAM_MILITIA) > GameRules_GetTeamScore(TEAM_IMC))
return TEAM_MILITIA
return TEAM_UNASSIGNED
}
|