aboutsummaryrefslogtreecommitdiff
path: root/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ttdm.nut
blob: 9e5d95bac7cb8299424a467c91d8b9e7ef010c35 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
global function GamemodeTTDM_Init

const float TTDMIntroLength = 15.0

void function GamemodeTTDM_Init()
{
	Riff_ForceSetSpawnAsTitan( eSpawnAsTitan.Always )
	Riff_ForceTitanExitEnabled( eTitanExitEnabled.Never )
	TrackTitanDamageInPlayerGameStat( PGS_ASSAULT_SCORE )
	ScoreEvent_SetupEarnMeterValuesForMixedModes()
	SetLoadoutGracePeriodEnabled( false )
	
	ClassicMP_SetCustomIntro( TTDMIntroSetup, TTDMIntroLength )
	ClassicMP_ForceDisableEpilogue( true )
	
	AddCallback_OnPlayerKilled( AddTeamScoreForPlayerKilled ) // dont have to track autotitan kills since you cant leave your titan in this mode
	
	// probably needs scoreevent earnmeter values
}

void function TTDMIntroSetup()
{
	// this should show intermission cam for 15 sec in prematch, before spawning players as titans
	AddCallback_GameStateEnter( eGameState.Prematch, TTDMIntroStart )
	AddCallback_OnClientConnected( TTDMIntroShowIntermissionCam )
}

void function TTDMIntroStart()
{
	thread TTDMIntroStartThreaded()
}

void function TTDMIntroStartThreaded()
{
	ClassicMP_OnIntroStarted()

	foreach ( entity player in GetPlayerArray() )
		TTDMIntroShowIntermissionCam( player )
		
	wait TTDMIntroLength
	
	ClassicMP_OnIntroFinished()
}

void function TTDMIntroShowIntermissionCam( entity player )
{
	if ( GetGameState() != eGameState.Prematch )
		return
	
	thread PlayerWatchesTTDMIntroIntermissionCam( player )
}

void function PlayerWatchesTTDMIntroIntermissionCam( entity player )
{
	ScreenFadeFromBlack( player )

	entity intermissionCam = GetEntArrayByClass_Expensive( "info_intermission" )[ 0 ]
	
	// the angle set here seems sorta inconsistent as to whether it actually works or just stays at 0 for some reason
	player.SetObserverModeStaticPosition( intermissionCam.GetOrigin() )
	player.SetObserverModeStaticAngles( intermissionCam.GetAngles() )
	player.StartObserverMode( OBS_MODE_STATIC_LOCKED )

	wait TTDMIntroLength
	
	RespawnAsTitan( player, false )
	TryGameModeAnnouncement( player )
}

void function AddTeamScoreForPlayerKilled( entity victim, entity attacker, var damageInfo )
{
	if ( victim == attacker || !victim.IsPlayer() || !attacker.IsPlayer() )
		return
		
	AddTeamScore( GetOtherTeam( victim.GetTeam() ), 1 )
}