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global function GamemodeTdm_Init
global function RateSpawnpoints_Directional

void function GamemodeTdm_Init()
{
	AddCallback_OnPlayerKilled( GiveScoreForPlayerKill )
	ScoreEvent_SetupEarnMeterValuesForMixedModes()
	SetTimeoutWinnerDecisionFunc( CheckScoreForDraw )
}

void function GiveScoreForPlayerKill( entity victim, entity attacker, var damageInfo )
{
	if ( victim != attacker && victim.IsPlayer() && attacker.IsPlayer() || GetGameState() != eGameState.Playing )
		AddTeamScore( attacker.GetTeam(), 1 )
}

void function RateSpawnpoints_Directional( int checkclass, array<entity> spawnpoints, int team, entity player )
{
	// temp
	RateSpawnpoints_Generic( checkclass, spawnpoints, team, player )
}

int function CheckScoreForDraw()
{
	if (GameRules_GetTeamScore(TEAM_IMC) > GameRules_GetTeamScore(TEAM_MILITIA))
		return TEAM_IMC
	else if (GameRules_GetTeamScore(TEAM_MILITIA) > GameRules_GetTeamScore(TEAM_IMC))
		return TEAM_MILITIA

	return TEAM_UNASSIGNED
}