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global function GamemodePs_Init
void function GamemodePs_Init()
{
Riff_ForceTitanAvailability( eTitanAvailability.Never )
AddCallback_OnPlayerKilled( GiveScoreForPlayerKill )
ScoreEvent_SetupEarnMeterValuesForMixedModes()
}
void function GiveScoreForPlayerKill( entity victim, entity attacker, var damageInfo )
{
if ( victim != attacker && victim.IsPlayer() && attacker.IsPlayer() && GetGameState() != eGameState.Epilogue )
AddTeamScore( attacker.GetTeam(), 1 )
}
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