1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
|
global function GamemodeFD_Init
global function RateSpawnpoints_FD
global function useHarvesterShieldBoost
global function spawnSmokes
global function waveStart
global function startHarvester
global HarvesterStruct harvesterStruct
struct {
array<entity> aiSpawnpoints
array<entity> smokePoints
array<entity> routeNodes
table<string,float> harvesterDamageSource
bool haversterWasDamaged
}file
void function GamemodeFD_Init()
{
PrecacheModel( MODEL_ATTRITION_BANK )
PrecacheParticleSystem($"P_smokescreen_FD")
AddCallback_EntitiesDidLoad(LoadEntities)
AddDamageCallback("prop_script",OnDamagedPropScript)
}
void function RateSpawnpoints_FD(int _0, array<entity> _1, int _2, entity _3)
{
}
bool function useHarvesterShieldBoost() //returns true when acturally used
{
if(harvesterStruct.harvester.GetShieldHealth()<harvesterStruct.harvester.GetShieldHealthMax())
{
thread useHarvesterShieldBoost_threaded()
return true
}
return false
}
void function useHarvesterShieldBoost_threaded()
{
harvesterStruct.shieldBoost = true
wait 5
harvesterStruct.shieldBoost = false
}
void function spawnSmokes()
{
entity owner = GetPlayerArray()[0]
foreach(entity pos in file.smokePoints)
{
SmokescreenStruct smokescreen
smokescreen.smokescreenFX = $"P_smokescreen_FD"
smokescreen.ownerTeam = owner.GetTeam()
smokescreen.damageSource = eDamageSourceId.mp_weapon_grenade_electric_smoke
smokescreen.deploySound1p = "explo_electric_smoke_impact"
smokescreen.deploySound3p = "explo_electric_smoke_impact"
smokescreen.isElectric = false
smokescreen.origin = pos.GetOrigin()+<0,0,150>
smokescreen.angles = pos.GetAngles()
smokescreen.lifetime = 30
smokescreen.fxXYRadius = 150
smokescreen.fxZRadius = 120
smokescreen.fxOffsets = [ <120.0, 0.0, 0.0>,<0.0, 120.0, 0.0>, <0.0, 0.0, 0.0>,<0.0, -120.0, 0.0>,< -120.0, 0.0, 0.0>, <0.0, 100.0, 0.0>]
Smokescreen(smokescreen)
}
}
array<entity> function getRoute(string routeName)
{
foreach(entity node in file.routeNodes)
{
if(!node.HasKey("route_name"))
continue
if(node.kv.route_name==routeName)
return node.GetLinkEntArray()
}
printt("Route not found")
return []
}
vector function getShopPosition()
{
switch(GetMapName())
{
case"mp_forwardbase_kodai":
return < -3862.13, 1267.69, 1060.06>
default:
return <0,0,0>
}
unreachable
}
void function waveStart()
{
file.haversterWasDamaged = false
array<int> enemys = [eFD_AITypeIDs.TITAN,eFD_AITypeIDs.GRUNT,-1,-1,-1,-1,-1,-1,-1]
SetGlobalNetInt("FD_currentWave",2)
SetGlobalNetBool("FD_waveActive",true)
SetGlobalNetInt(FD_GetAINetIndex_byAITypeID( eFD_AITypeIDs.TITAN), 69)
SetGlobalNetInt(FD_GetAINetIndex_byAITypeID( eFD_AITypeIDs.GRUNT), 420)
foreach(entity player in GetPlayerArray())
{
Remote_CallFunction_NonReplay(player,"ServerCallback_FD_AnnouncePreParty",enemys[0],enemys[1],enemys[2],enemys[3],enemys[4],enemys[5],enemys[6],enemys[7],enemys[8])
}
}
void function OnDamagedPropScript(entity prop,var damageInfo)
{
if(!IsValid(harvesterStruct.harvester))
return
if(!IsValid(prop))
return
if(harvesterStruct.harvester!=prop)
return
if(harvesterStruct.shieldBoost)
{
prop.SetShieldHealth(prop.GetShieldHealthMax())
return
}
int damageSourceID = DamageInfo_GetDamageSourceIdentifier( damageInfo )
entity attacker = DamageInfo_GetAttacker( damageInfo )
float damageAmount = DamageInfo_GetDamage( damageInfo )
if ( !damageSourceID )
return
if ( !damageAmount )
return
if ( !attacker )
return
//TODO Log damage source for round lose screen
harvesterStruct.lastDamage = Time()
if(prop.GetShieldHealth()==0)
{
float newHealth = prop.GetHealth()-damageAmount
if(newHealth<0)
{
EmitSoundAtPosition(TEAM_UNASSIGNED,harvesterStruct.harvester.GetOrigin(),"coop_generator_destroyed")
newHealth=0
harvesterStruct.rings.Destroy()
}
prop.SetHealth(newHealth)
file.haversterWasDamaged = true
}
}
void function HarvesterThink()
{
entity harvester = harvesterStruct.harvester
EmitSoundOnEntity(harvester,"coop_generator_startup")
float lastTime = Time()
wait 4
int lastShieldHealth = 6000
HarvesterStruct temp = startHarvesterFX(harvesterStruct)
harvesterStruct.particleBeam = temp.particleBeam
harvesterStruct.particleShield = temp.particleShield
wait 5
EmitSoundOnEntity(harvester,"coop_generator_ambient_healthy")
entity particleBeam = harvesterStruct.particleBeam
entity particleShield = harvesterStruct.particleShield
while(IsAlive(harvester)){
float currentTime = Time()
float deltaTime = currentTime -lastTime
vector shieldColor = GraphCappedVector(harvester.GetShieldHealth(), 0, harvester.GetShieldHealthMax(),TEAM_COLOR_ENEMY, TEAM_COLOR_FRIENDLY)
EffectSetControlPointVector( particleShield, 1, shieldColor )
vector beamColor = GraphCappedVector(harvester.GetHealth(), 0, harvester.GetMaxHealth(), TEAM_COLOR_ENEMY, TEAM_COLOR_FRIENDLY)
EffectSetControlPointVector( particleBeam, 1, beamColor )
if(((currentTime-harvesterStruct.lastDamage)>=GENERATOR_SHIELD_REGEN_DELAY)&&(harvester.GetShieldHealth()<harvester.GetShieldHealthMax()))
{
printt((currentTime-harvesterStruct.lastDamage))
if(harvester.GetShieldHealth()==0)
EmitSoundOnEntity(harvester,"coop_generator_shieldrecharge_start")
EmitSoundOnEntity(harvester,"coop_generator_shieldrecharge_resume")
float newShieldHealth = (harvester.GetShieldHealthMax()/GENERATOR_SHIELD_REGEN_TIME*deltaTime)+harvester.GetShieldHealth()
if(newShieldHealth>=harvester.GetShieldHealthMax())
{
StopSoundOnEntity(harvester,"coop_generator_shieldrecharge_resume")
harvester.SetShieldHealth(harvester.GetShieldHealthMax())
EmitSoundOnEntity(harvester,"coop_generator_shieldrecharge_end")
}
else
{
harvester.SetShieldHealth(newShieldHealth)
}
}
if((lastShieldHealth>0)&&(harvester.GetShieldHealth()==0))
EmitSoundOnEntity(harvester,"coop_generator_shielddown")
lastShieldHealth = harvester.GetShieldHealth()
lastTime = currentTime
WaitFrame()
}
}
void function startHarvester(){
thread HarvesterThink()
thread HarvesterAlarm()
}
void function HarvesterAlarm()
{
while(IsAlive(harvesterStruct.harvester))
{
if(harvesterStruct.harvester.GetShieldHealth()==0)
{
EmitSoundOnEntity(harvesterStruct.harvester,"coop_generator_underattack_alarm")
wait 2.5
}
else
{
WaitFrame()
}
}
}
void function LoadEntities()
{
SetGlobalNetInt("FD_totalWaves",5)
SetGlobalNetInt("FD_restartsRemaining",2)
CreateBoostStoreLocation(TEAM_MILITIA,getShopPosition(),<0,0,0>)
OpenBoostStores()
foreach ( entity info_target in GetEntArrayByClass_Expensive("info_target") )
{
if ( GameModeRemove( info_target ) )
continue
if(info_target.HasKey("editorclass")){
switch(info_target.kv.editorclass){
case"info_fd_harvester":
HarvesterStruct ret = SpawnHarvester(info_target.GetOrigin(),info_target.GetAngles(),25000,6000,TEAM_IMC)
harvesterStruct.harvester = ret.harvester
harvesterStruct.rings = ret.rings
harvesterStruct.lastDamage = ret.lastDamage
break
case"info_fd_mode_model":
entity prop = CreatePropDynamic( info_target.GetModelName(), info_target.GetOrigin(), info_target.GetAngles(), 6 )
break
case"info_fd_ai_position":
file.aiSpawnpoints.append(info_target)
break
case"info_fd_route_node":
file.routeNodes.append(info_target)
break
case"info_fd_smoke_screen":
file.smokePoints.append(info_target)
break
}
}
}
}
|