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global function GamemodeAt_Init
global function RateSpawnpoints_AT
global function RateSpawnpoints_SpawnZones
void function GamemodeAt_Init()
{
}
void function RateSpawnpoints_AT( int checkclass, array<entity> spawnpoints, int team, entity player )
{
RateSpawnpoints_Generic( checkclass, spawnpoints, team, player ) // temp
}
void function RateSpawnpoints_SpawnZones( int checkclass, array<entity> spawnpoints, int team, entity player )
{
RateSpawnpoints_Generic( checkclass, spawnpoints, team, player ) // temp
}
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