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path: root/Northstar.CustomServers/mod/scripts/vscripts/earn_meter/sv_earn_meter_mp.gnut
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untyped
global function Sv_EarnMeterMP_Init
global function EarnMeterMP_SetTitanLoadout
global function EarnMeterMP_SetPassiveMeterGainEnabled
global function EarnMeterMP_SetBoostByRef

struct {
	float playingStartTime
	bool passiveMeterGainEnabled = true
} file

void function Sv_EarnMeterMP_Init()
{
	if ( !EARNMETER_ENABLED )
		return

	AddCallback_OnClientConnected( SetupPlayerEarnMeter )
	AddCallback_GameStateEnter( eGameState.Playing, OnPlaying ) // can't change boost after prematch
	AddCallback_OnPlayerRespawned( OnPlayerRespawned )
}

void function EarnMeterMP_SetTitanLoadout( entity player )
{
	if ( EarnMeterMP_IsTitanEarnGametype() )
		PlayerEarnMeter_SetGoal( player, EarnObject_GetByRef( GetTitanLoadoutForPlayer( player ).titanClass ) )
	else
		PlayerEarnMeter_SetGoal( player, PlayerEarnMeter_GetReward( player ) )
}

void function EarnMeterMP_SetPassiveMeterGainEnabled( bool enabled )
{
	file.passiveMeterGainEnabled = enabled
}

void function SetupPlayerEarnMeter( entity player )
{
	PlayerEarnMeter_Reset( player )

	string burncardRef = GetSelectedBurnCardRef( player )
	EarnMeterMP_SetBoostByRef( player, burncardRef )

	// catchup bonus for late joiners
	// todo: maths on this is fine but for some reason it won't set correctly, could be getting reset somewhere?
	PlayerEarnMeter_AddOwnedFrac( player, ( ( Time() - file.playingStartTime ) / 4.0 ) * 0.01 )
}

void function OnPlaying()
{
	file.playingStartTime = Time()
	foreach ( entity player in GetPlayerArray() )
		SetupPlayerEarnMeter( player )

	if ( Riff_BoostAvailability() != eBoostAvailability.Disabled )
		SetCallback_EarnMeterRewardEarned( EarnMeterMP_BoostEarned )

	// do this in playing so that gamemodes/maps can disable and this'll take affect
	if ( EarnMeterMP_IsTitanEarnGametype() ) // settitanavailable when earnmeter full
	{
		Riff_ForceTitanAvailability( eTitanAvailability.Custom ) // doesn't seem to affect anything aside from preventing some annoying client stuff
		svGlobal.titanAvailabilityCheck = IsTitanAvailable
	}

	SetCallback_EarnMeterGoalEarned( EarnMeterMP_TitanEarned )
}

void function OnPlayerRespawned( entity player )
{
	thread EarnMeterMP_PlayerLifeThink( player )

	if ( PlayerEarnMeter_IsRewardAvailable( player ) )
		EarnMeterMP_BoostEarned( player )
}

void function EarnMeterMP_ReplaceReward( entity player, EarnObject reward, float rewardFrac )
{
	PlayerEarnMeter_Reset( player )
	if ( reward.id < 0 )
		return
	PlayerEarnMeter_SetReward( player, reward )
	PlayerEarnMeter_SetRewardFrac( player, rewardFrac )

	if( PlayerEarnMeter_GetRewardFrac( player ) != 0 )
		PlayerEarnMeter_EnableReward( player )
}

void function EarnMeterMP_PlayerLifeThink( entity player )
{
	player.EndSignal( "OnDeath" )
	player.EndSignal( "OnDestroy" )

	EarnObject pilotReward = PlayerEarnMeter_GetReward( player ) 
	float pilotRewardFrac = PlayerEarnMeter_GetRewardFrac( player )
	int lastEarnMeterMode = PlayerEarnMeter_GetMode( player )
	float lastPassiveGainTime = Time()

	OnThreadEnd(
		function() : ( player, pilotReward, pilotRewardFrac )
		{
			if ( !IsValid( player ) )
				return

			// Resets the meter to the pilot version if the player dies in a titan or while their titan is alive (otherwise they can be stuck with e-smoke)
			int earnMode = PlayerEarnMeter_GetMode( player )
			if( earnMode != eEarnMeterMode.DEFAULT )
				EarnMeterMP_ReplaceReward( player, pilotReward, pilotRewardFrac )
		}
	)

	while ( true )
	{
		int desiredEarnMeterMode

		if ( player.IsTitan() )
		{
			entity soul = player.GetTitanSoul()
			if ( SoulTitanCore_GetExpireTime( soul ) > Time() )
				desiredEarnMeterMode = eEarnMeterMode.CORE_ACTIVE
			else
				desiredEarnMeterMode = eEarnMeterMode.CORE
		}
		else if ( IsValid( player.GetPetTitan() ) )
			desiredEarnMeterMode = eEarnMeterMode.PET
		else
			desiredEarnMeterMode = eEarnMeterMode.DEFAULT

		if ( desiredEarnMeterMode != lastEarnMeterMode )
		{
			PlayerEarnMeter_SetMode( player, desiredEarnMeterMode )
			if ( lastEarnMeterMode == eEarnMeterMode.DEFAULT ) // Set these here in case the player changed boost during the match (e.g. in dropship)
			{
				pilotReward = PlayerEarnMeter_GetReward( player ) 
				pilotRewardFrac = PlayerEarnMeter_GetRewardFrac( player )
			}

			if ( desiredEarnMeterMode == eEarnMeterMode.DEFAULT ) // Only occurs when auto titan dies. Resets reward progress and reverts it back to boost.
				EarnMeterMP_ReplaceReward( player, pilotReward, pilotRewardFrac )
			else if ( desiredEarnMeterMode == eEarnMeterMode.CORE ) // Replace the pilot's earn meter reward with smoke when they enter their titan.
			{
				EarnMeterMP_ReplaceReward( player, EarnObject_GetByRef( "core_electric_smoke" ), CORE_SMOKE_FRAC )
				if( SoulTitanCore_GetNextAvailableTime( player.GetTitanSoul() ) >= CORE_SMOKE_FRAC )
					PlayerEarnMeter_SetRewardUsed( player )
			}
			else if ( desiredEarnMeterMode == eEarnMeterMode.CORE_ACTIVE ) // Enables smoke after core use (doesn't show up during active, so looks fine)
				PlayerEarnMeter_EnableReward( player )

			lastEarnMeterMode = desiredEarnMeterMode
		}

		if ( lastEarnMeterMode == eEarnMeterMode.DEFAULT )
		{
			if ( PlayerEarnMeter_GetOwnedFrac( player ) < 1.0 )
				PlayerEarnMeter_DisableGoal( player )
			else if ( player.GetPlayerNetInt( "goalState" ) != eRewardState.UNAVAILABLE )
			{
				// if goal is enabled then the client will show "titan ready" alerts even if it isn't
				// the problem is that if the goal isn't available when we fill the earnmeter, then it won't make it available
				// so unfortunately we have to do this manually
				player.SetPlayerNetInt( "goalState", eRewardState.AVAILABLE )
				PlayerEarnMeter_RefreshGoal( player )
			}

			if ( Time() - lastPassiveGainTime > 4.0 && file.passiveMeterGainEnabled ) // this might be 5.0
			{
				lastPassiveGainTime = Time()
				PlayerEarnMeter_AddOwnedFrac( player, 0.01 )
			}
		}

		WaitFrame()
	}
}

void function EarnMeterMP_BoostEarned( entity player )
{
	// Can't have smoke earned via meter. Otherwise, Auto Titan could hit reward frac and get nothing
	if( player.IsTitan() )
		return

	EarnObject earnobject = PlayerEarnMeter_GetReward( player )
	BurnReward burncard = BurnReward_GetByRef( earnobject.ref )

	while ( burncard.ref == "burnmeter_random_foil" )
		burncard = BurnReward_GetRandom()

	for ( int i = 0; i < BurnMeter_GetLimitedRewardCount( player, burncard.ref ); i++ )
		BurnMeter_GiveRewardDirect( player, burncard.ref )

	PlayerEarnMeter_DisableReward( player )
}

void function EarnMeterMP_TitanEarned( entity player )
{
	if ( EarnMeterMP_IsTitanEarnGametype() )
	{
		SetTitanAvailable( player )
		//Remote_CallFunction_Replay( player, "ServerCallback_TitanReadyMessage" ) // broken for some reason
	}
	else
	{
		float oldRewardFrac = PlayerEarnMeter_GetRewardFrac( player )
		PlayerEarnMeter_Reset( player )
		PlayerEarnMeter_SetRewardFrac( player, oldRewardFrac )
		PlayerEarnMeter_EnableReward( player )

		if ( PlayerEarnMeter_GetRewardFrac( player ) != 0 )
			PlayerEarnMeter_EnableReward( player )
	}
}

void function EarnMeterMP_SetBoostByRef( entity player, string boostRef ) 
{
	EarnObject earnobject = EarnObject_GetByRef( boostRef )
	BurnReward burncard = BurnReward_GetByRef( boostRef )

	if ( Riff_BoostAvailability() != eBoostAvailability.Disabled )
	{
		PlayerEarnMeter_SetReward( player, earnobject ) // pretty sure this works?
		PlayerEarnMeter_SetRewardFrac( player, burncard.cost )
		PlayerEarnMeter_EnableReward( player )
	}

	if ( EarnMeterMP_IsTitanEarnGametype() )
	{
		PlayerEarnMeter_SetGoal( player, EarnObject_GetByRef( GetTitanLoadoutForPlayer( player ).titanClass ) )
		PlayerEarnMeter_EnableGoal( player ) // prevents goalstate from being set incorrectly
	}
	else
		PlayerEarnMeter_SetGoal( player, earnobject )
}