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untyped
global function DropPod_Init
global function CreateDropPod
global function LaunchAnimDropPod
global function GetDropPodAnimDuration
global function CreateDropPodSmokeTrail
const DP_COLL_MODEL = $"models/vehicle/droppod_fireteam/droppod_fireteam_collision.mdl"
const DROPPOD_MODEL = $"models/vehicle/droppod_fireteam/droppod_fireteam.mdl"
function DropPod_Init()
{
PrecacheModel( DROPPOD_MODEL )
RegisterSignal( "OnLaunch" )
RegisterSignal( "OnImpact" )
PrecacheModel( DP_COLL_MODEL )
PrecacheEffect( $"droppod_trail" )
PrecacheEffect( $"droppod_impact" )
}
function GetDropPodAnimDuration()
{
// hack seems bad to spawn an ent to get this info
entity dropPod = CreateDropPod()
local animDuration = dropPod.GetSequenceDuration( "pod_testpath" )
dropPod.Destroy()
return animDuration
}
function LaunchAnimDropPod( entity dropPod, string anim, vector targetOrigin, vector targetAngles )
{
dropPod.EndSignal( "OnDestroy" )
dropPod.EnableRenderAlways()
dropPod.s.launchAnim <- anim
int team = dropPod.GetTeam()
entity ref = CreateOwnedScriptMover( dropPod )
ref.SetOrigin( targetOrigin )
ref.SetAngles( targetAngles )
OnThreadEnd(
function () : ( dropPod, ref )
{
if ( IsValid( dropPod ) )
{
dropPod.ClearParent()
}
if ( IsValid( ref ) )
ref.Kill_Deprecated_UseDestroyInstead()
}
)
local e = {}
e.targetOrigin <- targetOrigin
e.targetAngles <- targetAngles
AddAnimEvent( dropPod, "OnImpact", DropPodOnImpactFXAndShake, e )
EmitSoundOnEntity( dropPod, "spectre_drop_pod" )
FirstPersonSequenceStruct sequence
sequence.thirdPersonAnim = anim
sequence.blendTime = 0.0
sequence.attachment = "ref"
sequence.useAnimatedRefAttachment = true
//DrawArrow( ref.GetOrigin(), ref.GetAngles(), 5, 100 )
waitthread FirstPersonSequence( sequence, dropPod, ref )
dropPod.DisableRenderAlways()
// WaitFrame()
}
function CheckPlayersIntersectingPod( pod, targetOrigin )
{
array<entity> playerList = GetPlayerArray()
// Multiplying the bounds by 1.42 to ensure this encloses the droppod when it's rotated 45 degrees
local mins = pod.GetBoundingMins() * 1.42 + targetOrigin
local maxs = pod.GetBoundingMaxs() * 1.42 + targetOrigin
local safeRadiusSqr = 250 * 250
foreach ( player in playerList )
{
local playerOrigin = player.GetOrigin()
if ( DistanceSqr( targetOrigin, playerOrigin ) > safeRadiusSqr )
continue
local playerMins = player.GetBoundingMins() + playerOrigin
local playerMaxs = player.GetBoundingMaxs() + playerOrigin
if ( BoxIntersectsBox( mins, maxs, playerMins, playerMaxs ) )
return true
}
return false
}
entity function CreateDropPod( vector ornull origin = null, vector ornull angles = null )
{
entity prop_dynamic = CreateEntity( "prop_dynamic" )
prop_dynamic.SetValueForModelKey( DROPPOD_MODEL )
prop_dynamic.kv.contents = int( prop_dynamic.kv.contents ) & ~CONTENTS_TITANCLIP
prop_dynamic.kv.fadedist = -1
prop_dynamic.kv.renderamt = 255
prop_dynamic.kv.rendercolor = "255 255 255"
prop_dynamic.kv.solid = 6 // 0 = no collision, 2 = bounding box, 6 = use vPhysics, 8 = hitboxes only
if ( origin )
{
prop_dynamic.SetOrigin( expect vector( origin ) )
if ( angles )
prop_dynamic.SetAngles( expect vector( angles ) )
}
DispatchSpawn( prop_dynamic )
return prop_dynamic
}
void function PushPlayerAndCreateDropPodCollision( entity pod, vector targetOrigin )
{
pod.EndSignal( "OnDestroy" )
entity point_push = CreateEntity( "point_push" )
point_push.kv.spawnflags = 8
point_push.kv.enabled = 1
point_push.kv.magnitude = 140.0 * 0.75 //Compensate for reduced player gravity to match R1
point_push.kv.radius = 192.0
point_push.SetOrigin( targetOrigin + Vector( 0.0, 0.0, 32.0 ) )
DispatchSpawn( point_push )
OnThreadEnd(
function() : ( point_push )
{
point_push.Fire( "Kill", "", 0.0 )
}
)
while ( CheckPlayersIntersectingPod( pod, targetOrigin ) )
wait( 0.1 )
pod.Solid()
}
function DropPodOnImpactFX( droppod, e )
{
PlayImpactFXTable( expect vector( e.targetOrigin ), expect entity( droppod ), HOTDROP_IMPACT_FX_TABLE )
}
void function DropPodOnImpactFXAndShake( entity droppod )
{
var e = GetOptionalAnimEventVar( droppod, "OnImpact" )
DropPodOnImpactFX( droppod, e )
CreateShake( expect vector( e.targetOrigin ), 7, 0.15, 1.75, 768 )
// 1 - No Damage - Only Force
// 2 - Push players
// 8 - Test LOS before pushing
local flags = 11
local impactOrigin = e.targetOrigin + Vector( 0,0,10 )
local impactRadius = 192
thread PushPlayerAndCreateDropPodCollision( droppod, expect vector( e.targetOrigin ) )
}
function CreateDropPodSmokeTrail( pod )
{
entity smokeTrail = CreateEntity( "info_particle_system" )
smokeTrail.SetValueForEffectNameKey( $"droppod_trail" )
smokeTrail.kv.start_active = 0
DispatchSpawn( smokeTrail )
smokeTrail.SetOrigin( pod.GetOrigin() + Vector( 0, 0, 152 ) )
smokeTrail.SetParent( pod )
return smokeTrail
}
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