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untyped
global function TriggerFunctions_Init
global function InitFlagMaskTriggers
global function TriggerInit
global function AddToFlagTriggers
global function AddTriggerEditorClassFunc
global function UpdateTriggerStatusFromFlagChange
const DEBUG_DEADLY_FOG = false
const asset BIRD_ALERT_FX = $"P_bird_alert_white"
struct BirdAlertInfo
{
entity scriptRef //Also FX location
array<entity> triggers
float lastUseTime
}
struct
{
//bool checkpointReached
//vector checkpointOrigin
//vector checkpointAngles
table<string, array<void functionref( entity )> > triggerEditorClassFunctions
table<string, int> flagTriggerEntArrayIndex
array<BirdAlertInfo> birdAlerts
} file
function TriggerFunctions_Init()
{
AddCallback_EntitiesDidLoad( InitFlagMaskTriggers )
level._flagTriggers <- {} // triggers that can be enabled/disabled via flag
AddTriggerEditorClassFunc( "trigger_flag_set", TriggerSetFlagOnTrigger )
AddTriggerEditorClassFunc( "trigger_flag_clear", TriggerClearFlagOnTrigger )
AddTriggerEditorClassFunc( "trigger_flag_touching", TriggerTouchingFlagOnTrigger )
AddSpawnCallback( "trigger_multiple", TriggerInit )
AddSpawnCallback( "trigger_once", TriggerInit )
AddSpawnCallback( "trigger_hurt", TriggerInit )
AddTriggerEditorClassFunc( "trigger_death_fall", TriggerDeathFall )
AddSpawnCallbackEditorClass( "trigger_multiple", "trigger_deadly_fog", DeadlyFogTriggerInit )
AddSpawnCallbackEditorClass( "script_ref", "script_bird_alert", BirdAlertInit )
PrecacheParticleSystem( BIRD_ALERT_FX )
RegisterSignal( "OutOfDeadlyFog" )
PrecacheParticleSystem( $"Swtch_Elec_hzd_rope_end" )
}
void function AddTriggerEditorClassFunc( string editorClass, void functionref( entity ) triggerFunc )
{
if ( !( editorClass in file.triggerEditorClassFunctions ) )
file.triggerEditorClassFunctions[ editorClass ] <- []
file.triggerEditorClassFunctions[ editorClass ].append( triggerFunc )
}
void function AddKeyPairFunctionality( entity trigger )
{
table< string, void functionref( entity, string )> funcs
funcs[ "scr_flagSet" ] <- TriggerFlagSet
funcs[ "scr_flagClear" ] <- TriggerFlagClear
foreach ( key, func in funcs )
{
if ( trigger.HasKey( key ) )
{
thread func( trigger, expect string( trigger.kv[ key ] ) )
}
}
}
function AddToFlagTriggers( entity self )
{
level._flagTriggers[ self ] <- self
}
function GetFlagTriggers()
{
foreach ( entity guy in clone level._flagTriggers )
{
if ( IsValid_ThisFrame( guy ) )
continue
delete level._flagTriggers[ guy ]
}
return level._flagTriggers
}
function AddKeyPairFunctionToClass( funcs, classname )
{
array<entity> triggers = GetEntArrayByClass_Expensive( classname )
foreach ( trigger in triggers )
{
foreach ( key, func in funcs )
{
if ( trigger.HasKey( key ) )
{
thread func( trigger, trigger.kv[ key ] )
}
}
}
}
void function TriggerChangesFlagOnTrigger( entity trigger, string flag, void functionref( string ) func )
{
trigger.EndSignal( "OnDestroy" )
array<string> flags = GetFlagsFromString( flag )
for ( ;; )
{
trigger.WaitSignal( "OnTrigger" )
foreach ( flag in flags )
{
func( flag )
}
}
}
void function TriggerFlagSet( entity trigger, string flagString )
{
thread TriggerChangesFlagOnTrigger( trigger, flagString, FlagSet )
}
void function TriggerFlagClear( entity trigger, string flagString )
{
thread TriggerChangesFlagOnTrigger( trigger, flagString, FlagClear )
}
void function TriggerInit( entity trigger )
{
if ( trigger.HasKey( "editorclass" ) )
RunTriggerEditorClassFunctions( trigger )
InitFlagsFromTrigger( trigger )
AddKeyPairFunctionality( trigger )
AddToFlagTriggers( trigger )
}
function RunTriggerEditorClassFunctions( entity trigger )
{
string editorClass = expect string( trigger.kv.editorclass )
if ( !( editorClass in file.triggerEditorClassFunctions ) )
return
foreach ( func in file.triggerEditorClassFunctions[ editorClass ] )
{
thread func( trigger )
}
}
void function TriggerSetFlagOnTrigger( entity trigger )
{
trigger.EndSignal( "OnDestroy" )
string flag
if ( trigger.HasKey( "script_flag" ) )
flag = expect string( trigger.kv.script_flag )
else if ( trigger.HasKey( "scr_flagSet" ) )
flag = expect string( trigger.kv.scr_flagSet )
bool triggerOnce = trigger.HasKey( "trigger_once" ) && trigger.kv.trigger_once == "1"
Assert( flag != "", "Trigger " + GetEditorClass( trigger ) + " at " + trigger.GetOrigin() + "has empty flag value" )
while ( true )
{
trigger.WaitSignal( "OnTrigger" )
FlagSet( flag )
if ( triggerOnce )
return
FlagWaitClear( flag )
}
}
void function TriggerClearFlagOnTrigger( entity trigger )
{
string flag
if ( trigger.HasKey( "script_flag" ) )
flag = expect string( trigger.kv.script_flag )
else if ( trigger.HasKey( "scr_flagClear" ) )
flag = expect string( trigger.kv.scr_flagClear )
Assert( flag != "" )
thread TriggerFlagClear( trigger, flag )
}
void function TriggerTouchingFlagOnTrigger( entity trigger )
{
trigger.EndSignal( "OnDestroy" )
string flag = expect string( trigger.kv.script_flag )
Assert( flag != "" )
while ( true )
{
if ( !trigger.IsTouched() )
trigger.WaitSignal( "OnStartTouch" )
FlagSet( flag )
if ( trigger.IsTouched() )
trigger.WaitSignal( "OnEndTouchAll" )
FlagClear( flag )
}
}
array<string> function GetFlagRelatedKeys()
{
array<string> check
check.append( "scr_flagTrueAll" )
check.append( "scr_flagTrueAny" )
check.append( "scr_flagFalseAll" )
check.append( "scr_flagFalseAny" )
check.append( "scr_flag" )
check.append( "script_flag" )
check.append( "scr_flagSet" )
check.append( "scr_flagClear" )
return check
}
void function InitFlagMaskTriggers()
{
local triggers = GetFlagTriggers()
array<string> check = GetFlagRelatedKeys()
array<string> flags
local allTriggersWithFlags = {}
foreach ( trigger in triggers )
{
if ( trigger.HasKey( "scr_flagTrueAll" ) )
{
Assert( !trigger.HasKey( "scr_flagTrueAny" ), "Trigger at " + trigger.GetOrigin() + " has flag all and flag any" )
}
else
if ( trigger.HasKey( "scr_flagTrueAny" ) )
{
Assert( !trigger.HasKey( "scr_flagTrueAll" ), "Trigger at " + trigger.GetOrigin() + " has flag all and flag any" )
}
if ( trigger.HasKey( "scr_flagFalseAll" ) )
{
Assert( !trigger.HasKey( "scr_flagFalseAny" ), "Trigger at " + trigger.GetOrigin() + " has flag all and flag any" )
}
else
if ( trigger.HasKey( "scr_flagFalseAny" ) )
{
Assert( !trigger.HasKey( "scr_flagFalseAll" ), "Trigger at " + trigger.GetOrigin() + " has flag all and flag any" )
}
foreach ( field in check )
{
if ( trigger.HasKey( field ) )
{
allTriggersWithFlags[ trigger ] <- true
flags = GetFlagsFromField( trigger, field )
foreach ( flag in flags )
{
if ( !( flag in file.flagTriggerEntArrayIndex ) )
file.flagTriggerEntArrayIndex[ flag ] <- CreateScriptManagedEntArray()
AddToScriptManagedEntArray( file.flagTriggerEntArrayIndex[ flag ], trigger )
// init the flag so these flags an be used in hammer more easily
FlagInit( flag )
}
}
}
}
foreach ( trigger, _ in allTriggersWithFlags )
{
expect entity( trigger )
SetTriggerEnableFromFlag( trigger )
}
}
void function SetTriggerEnableFromFlag( entity trigger )
{
if ( GetTriggerEnabled( trigger ) )
trigger.Fire( "Enable" )
else
trigger.Fire( "Disable" )
}
void function UpdateTriggerStatusFromFlagChange( string flag )
{
// enable or disable triggers based on flag settings
if ( !( flag in file.flagTriggerEntArrayIndex ) )
return
array<entity> triggers = GetScriptManagedEntArray( file.flagTriggerEntArrayIndex[ flag ] )
foreach ( trigger in triggers )
{
SetTriggerEnableFromFlag( trigger )
}
}
function InitFlagsFromTrigger( entity trigger )
{
array<string> check = GetFlagRelatedKeys()
array<string> flags
foreach ( field in check )
{
if ( !trigger.HasKey( field ) )
continue
flags = GetFlagsFromField( trigger, field )
foreach ( flag in flags )
{
// init the flag so these flags an be used in hammer more easily
FlagInit( flag )
}
}
}
void function DeadlyFogTriggerInit( entity trigger )
{
trigger.ConnectOutput( "OnStartTouch", DeadlyFogStartTouch )
trigger.ConnectOutput( "OnEndTouch", DeadlyFogEndTouch )
if ( trigger.HasKey( "electricEffect" ) && trigger.kv.electricEffect == "1" )
thread DeadlyFogVisuals( trigger )
}
void function DeadlyFogStartTouch( entity trigger, entity ent, entity caller, var value )
{
thread DeadlyFogDamagedEntity( trigger, ent )
}
void function DeadlyFogDamagedEntity( entity trigger, entity ent )
{
if ( !IsAlive( ent ) || !IsValid( trigger ) )
return
EndSignal( ent, "OutOfDeadlyFog" )
EndSignal( trigger, "OnDestroy" )
EndSignal( ent, "OnDeath" )
bool damagePilots = trigger.kv.damagePilots == "1"
bool damageTitans = trigger.kv.damageTitans == "1"
if ( !damagePilots && !damageTitans )
return
float tickTime = 0.5
float timeTillDeath = 4.0
entity worldSpawn = GetEnt( "worldspawn" )
while( true )
{
if ( !IsValid( ent ) )
{
wait 0.5
continue
}
if ( IsPilot( ent ) && !damagePilots )
{
wait 0.5
continue
}
if ( ent.IsTitan() && !damageTitans )
{
wait 0.5
continue
}
local isTitan = ent.IsTitan()
local damageOrigin = ent.GetOrigin() + ( isTitan ? < 0.0, 0.0, 0.0 > : < 0.0 , 0.0, -200.0 > )
damageOrigin += < RandomFloatRange( -300.0, 300.0 ), RandomFloatRange( -300.0, 300.0 ), RandomFloatRange( -100.0, 100.0 ) >
local scriptTypeMask = damageTypes.dissolve | DF_STOPS_TITAN_REGEN
local damageAmount = ( ent.GetMaxHealth() / ( timeTillDeath / tickTime ) )
ent.TakeDamage( damageAmount, worldSpawn, worldSpawn, { origin = damageOrigin, scriptType = scriptTypeMask, damageSourceId = eDamageSourceId.deadly_fog } )
if ( ent.IsPlayer() )
StatusEffect_AddTimed( ent, eStatusEffect.emp, 1.0, 1.0, 0.5 )
wait 0.5
}
}
void function DeadlyFogEndTouch( entity trigger, entity ent, entity caller, var value )
{
if ( IsValid( ent ) )
Signal( ent, "OutOfDeadlyFog" )
}
void function DeadlyFogVisuals( entity trigger )
{
wait 0.5
// Get the trigger bounds
vector triggerMins = trigger.GetBoundingMins()
vector triggerMaxs = trigger.GetBoundingMaxs()
vector triggerOrigin = trigger.GetOrigin()
if ( DEBUG_DEADLY_FOG )
{
DebugDrawBox( triggerOrigin, triggerMins, triggerMaxs, 255, 255, 0, 1, 60.0 )
DebugDrawSphere( triggerOrigin, 25.0, 255, 200, 0, true, 60.0 )
}
// Divide the trigger into smaller squares
vector triggerDimension = triggerMaxs - triggerMins
int segmentSizeX = int( max( triggerDimension.x / 2000, 1500 ) )
int segmentSizeY = int( max( triggerDimension.y / 2000, 1500 ) )
int segmentSizeZ = int( min( 300, triggerDimension.z ) )
vector segmentSize = Vector( segmentSizeX, segmentSizeY, segmentSizeZ )
vector segmentCount = Vector( triggerDimension.x / segmentSize.x, triggerDimension.y / segmentSize.y, triggerDimension.z / segmentSize.z )
segmentCount.x = floor( segmentCount.x )
segmentCount.y = floor( segmentCount.y )
segmentCount.z = floor( segmentCount.z )
segmentCount.x = segmentCount.x < 1.0 ? 1.0 : segmentCount.x
segmentCount.y = segmentCount.y < 1.0 ? 1.0 : segmentCount.y
segmentCount.z = segmentCount.z < 1.0 ? 1.0 : segmentCount.z
vector startPos = triggerOrigin + triggerMins + segmentSize * 0.5
startPos.x += (triggerDimension.x - (segmentCount.x * segmentSize.x)) * 0.5
startPos.y += (triggerDimension.y - (segmentCount.y * segmentSize.y)) * 0.5
startPos.z += (triggerDimension.z - (segmentCount.z * segmentSize.z)) * 0.5
vector segmentPos = startPos
for ( int z = 0 ; z < segmentCount.z ; z++ )
{
// Only do effects on the top layer of the trigger
if ( z < ( segmentCount.z - 1 ) )
continue
for ( int y = 0 ; y < floor(segmentCount.y) ; y++ )
{
for ( int x = 0 ; x < floor(segmentCount.x) ; x++ )
{
vector segmentPos = startPos + Vector( segmentSize.x * x, segmentSize.y * y, segmentSize.z * z )
thread DeadlyFogEffect( segmentPos, segmentSize )
}
}
}
}
void function DeadlyFogEffect( vector origin, vector segmentSize )
{
entity effect = CreateEntity( "info_particle_system" )
effect.SetValueForEffectNameKey( $"Swtch_Elec_hzd_rope_end" )
effect.kv.start_active = 0
effect.kv.VisibilityFlags = ENTITY_VISIBLE_TO_EVERYONE
effect.SetOrigin( origin )
DispatchSpawn( effect )
vector mins = origin + (segmentSize * -0.5)
vector maxs = origin + (segmentSize * 0.5)
if ( DEBUG_DEADLY_FOG )
{
DebugDrawBox( origin, mins - origin, maxs - origin, 255, 255, 0, 1, 60.0 )
DebugDrawSphere( origin, 25.0, 255, 200, 0, true, 60.0 )
}
while( true )
{
wait RandomFloatRange( 2.1, 2.6 )
vector org = Vector( RandomFloatRange( mins.x, maxs.x ), RandomFloatRange( mins.y, maxs.y ), RandomFloatRange( mins.z, maxs.z ) )
if ( DEBUG_DEADLY_FOG )
DebugDrawLine( origin, org, 255, 0, 0, true, 2.0 )
effect.SetOrigin( org )
effect.Fire( "Start" )
effect.Fire( "StopPlayEndCap", "", 2.0 )
}
}
void function TriggerDeathFall( entity trigger )
{
EndSignal( trigger, "OnDestroy" )
while ( true )
{
table results = trigger.WaitSignal( "OnTrigger" )
entity player = expect entity( results.activator )
if ( !IsValid( player ) || !player.IsPlayer() || !IsAlive( player ) )
continue
if ( player.IsGodMode() )
{
printt( "GOD MODE PLAYER CANT DIE" )
continue
}
if ( player.p.doingQuickDeath )
continue
if ( IsSingleplayer() )
FlagClear( "SaveGame_Enabled" ) // no more saving, you have lost
player.EndSignal( "OnDeath" )
// Go to black and fade it out after a pause
float fadeTime = 0.5
float holdTime = 999
ScreenFade( player, 0, 1, 0, 255, fadeTime, holdTime, FFADE_OUT | FFADE_PURGE )
float deathTime = Time() + fadeTime
while ( Time() <= deathTime )
{
if ( player.IsOnGround() || player.IsWallRunning() || player.IsWallHanging() || player.p.doingQuickDeath )
break
WaitFrame()
}
if ( player.p.doingQuickDeath )
continue
if ( IsAlive( player ) )
{
KillPlayer( player, eDamageSourceId.fall )
return
}
}
}
void function BirdAlertInit( entity ref )
{
BirdAlertInfo info
info.scriptRef = ref
array<entity> linkedEntities = ref.GetLinkEntArray()
foreach ( trigger in linkedEntities )
{
info.triggers.append( trigger )
trigger.ConnectOutput( "OnStartTouch", BirdAlertStartTouch )
}
file.birdAlerts.append( info )
}
void function BirdAlertStartTouch( entity trigger, entity ent, entity caller, var value )
{
array<BirdAlertInfo> birdAlerts = GetBirdAlertInfoFromTrigger( trigger )
foreach( alert in birdAlerts )
{
float debounceTime = 6.0
if ( alert.lastUseTime + debounceTime > Time() )
return
StartParticleEffectInWorld( GetParticleSystemIndex( BIRD_ALERT_FX ), alert.scriptRef.GetOrigin(), alert.scriptRef.GetAngles() )
alert.lastUseTime = Time()
}
}
array<BirdAlertInfo> function GetBirdAlertInfoFromTrigger( entity trigger )
{
array<BirdAlertInfo> birdAlerts
foreach ( infoStruct in file.birdAlerts )
{
if ( infoStruct.triggers.contains( trigger ) )
birdAlerts.append( infoStruct )
}
return birdAlerts
unreachable
}
|