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untyped
global function NorthstarCheatCommands_Init
void function NorthstarCheatCommands_Init()
{
AddClientCommandCallback( "noclip", ClientCommandCallbackToggleNoclip )
AddClientCommandCallback( "notarget", ClientCommandCallbackToggleNotarget )
AddClientCommandCallback( "demigod", ClientCommandCallbackToggleDemigod )
AddClientCommandCallback( "kill", ClientCommandCallbackKill )
AddClientCommandCallback( "explode", ClientCommandCallbackExplode )
}
bool function ClientCommandCallbackToggleNoclip( entity player, array<string> args )
{
if ( !GetConVarBool( "sv_cheats" ) )
return true
print( player + " TOGGLED NOCLIP" )
if ( player.IsNoclipping() )
player.SetPhysics( MOVETYPE_WALK )
else
player.SetPhysics( MOVETYPE_NOCLIP )
return true
}
bool function ClientCommandCallbackToggleNotarget( entity player, array<string> args )
{
if ( !GetConVarBool( "sv_cheats" ) )
return true
print( player + " TOGGLED NOTARGET" )
player.SetNoTarget( !player.GetNoTarget() )
player.SetNoTargetSmartAmmo( player.GetNoTarget() )
return true
}
bool function ClientCommandCallbackToggleDemigod( entity player, array<string> args )
{
if ( !GetConVarBool( "sv_cheats" ) )
return true
print( player + " TOGGLED DEMIGOD" )
if ( IsDemigod( player ) )
DisableDemigod( player )
else
EnableDemigod( player )
return true
}
bool function ClientCommandCallbackKill( entity player, array<string> args )
{
if ( IsAlive( player ) )
player.Die()
return true
}
bool function ClientCommandCallbackExplode( entity player, array<string> args )
{
if ( IsAlive( player ) )
player.Die( null, null, { scriptType = DF_GIB } )
return true
}
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