blob: 4a7f818961ff6622c047b3d3765855ebe0206113 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
|
untyped
global function AddCallback_OnReceivedSayTextMessage
global function NSSetupChathooksServer
global struct ClServer_MessageStruct {
string message
entity player
bool isTeam
bool shouldBlock
}
struct {
array< ClServer_MessageStruct functionref( ClServer_MessageStruct ) > OnReceivedSayTextMessageCallbacks
} NsCustomCallbacks
void function CServerGameDLL_ProcessMessageStartThread(int playerIndex, string message, bool isTeam)
{
thread CServerGameDLL_OnReceivedSayTextMessageCallback(playerIndex, message, isTeam)
}
void function CServerGameDLL_OnReceivedSayTextMessageCallback(int playerIndex, string message, bool isTeam)
{
entity player = GetPlayerByIndex(playerIndex)
if (player == null || !player.hasConnected) {
print("Ignored chat message from invalid player index " + playerIndex + ": " + message)
return
}
print("Received message from " + player + "(" + player.GetUID() + "): " + message)
ClServer_MessageStruct localMessage
localMessage.message = message
localMessage.player = player
localMessage.isTeam = isTeam
localMessage.shouldBlock = false
foreach ( callbackFunc in NsCustomCallbacks.OnReceivedSayTextMessageCallbacks )
{
ClServer_MessageStruct returnStruct = callbackFunc(localMessage)
localMessage.message = returnStruct.message
localMessage.isTeam = returnStruct.isTeam
localMessage.shouldBlock = localMessage.shouldBlock || returnStruct.shouldBlock
}
if (localMessage.shouldBlock)
{
return
}
NSSendMessage(player.GetPlayerIndex(), localMessage.message, localMessage.isTeam)
}
void function AddCallback_OnReceivedSayTextMessage( ClServer_MessageStruct functionref (ClServer_MessageStruct) callbackFunc )
{
NsCustomCallbacks.OnReceivedSayTextMessageCallbacks.append(callbackFunc)
}
void function NSSetupChathooksServer() {
getroottable().rawset("CServerGameDLL_ProcessMessageStartThread", CServerGameDLL_ProcessMessageStartThread)
}
|