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npc_turret_sentry_tday
{
HullType "HULL_CUSTOM"
AIClass small_turret
collideWithPlayer 1
BodyType other
ArmorType heavy
title #NPC_TURRET_HEAVY
ui_targetinfo "ui/targetinfo_npc_basic" [$mp]
ui_targetinfo "" [$sp]
Health 600 [$sp]
Health 1200 [$mp]
mechanical 1
titanStompable 0
turret_explode_on_death 0
SmartAmmoLockType any
BaseClass "npc_turret_sentry"
DefaultModelName "models/Robots/turret_heavy/turret_heavy.mdl"
DefaultWeapon "mp_weapon_turret_tday"
DrawEnemyHealthBar 0
DrawTargetHealthBar 0
LookDistDefault_Idle 10000
LookDistDefault_Alert 10000
LookDistDefault_Combat 10000
FOV_Vert_Offset -20
FOV_Near_Dist 180 // use near values up to this distance
FOV_Far_Dist 10000 // use far values after this distance, interpolate horizontal in between, use far for vertical
FOV_Idle_Near_Horz 180
FOV_Idle_Near_Vert 180
FOV_Idle_Far_Horz 180
FOV_Idle_Far_Vert 180
FOV_Alert_Near_Horz 180
FOV_Alert_Near_Vert 180
FOV_Alert_Far_Horz 180
FOV_Alert_Far_Vert 180
FOV_Combat_Near_Horz 180
FOV_Combat_Near_Vert 180
FOV_Combat_Far_Horz 180
FOV_Combat_Far_Vert 180
MaxTurretYaw 90
YawSpeed 40
AimAngularSpeed 55
meleeable 0
suppressLSP_duration 10
magneticRange 90
aim_laser_disabled 1
sound0 "MegaTurret_Servos_Clunk" // start sound
sound1 "MegaTurret_Servos_Tilt_LP" // pitch sound
sound2 "MegaTurret_Servos_Rotate_LP" // yaw sound
windup_time 0.0
start_active 0
}
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