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#base "npc_titan_ogre.txt"
npc_titan_ogre_fighter
{
title #NPC_TITAN_OGRE_FIGHTER
WeaponCapacity "FromLoadout"
npc_titan_player_settings "titan_ogre_fighter"
BehaviorSelector "behavior_titan_melee"
PainOnHeavyDamageThreshold 10000
chaseStopDist 200
chaseStopDistHeavyArmor 200
meleeInterval 1
meleeChargeInterval 2
meleeMaxCombo 4
//evasiveCombatHealthSegmentPct 0.0 [$mp] // if my segment is down to 20% be evasive
//evasiveCombatHealthSegmentPct 0.2 [$sp] // if my segment is down to 20% be evasive
//aggressiveCombatHealthSegmentPct 0.0 [$mp] // if enemy segement is down to 40% be aggressive
//aggressiveCombatHealthSegmentPct 0.4 [$sp] // if enemy segement is down to 40% be aggressive
evasiveCombatHealthChangeRateDiff -600
aggresiveCombatHealthChangeRateDiff -400
}
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