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#base "npc_soldier.txt"
npc_soldier_specialist_militia
{
SummonDrone npc_drone_plasma
title #NPC_SPECIALIST_MILITIA
IsGenericGrunt 0
mechanical 1
magneticRange 125
DefaultWeapon "mp_weapon_lstar"
GrenadeWeaponName "mp_weapon_frag_drone"
Health 120
PainOnRepeatDamageThreshold 90
DefaultModelName "models/humans/grunts/grunt_specialist.mdl"
DefaultModelName_IMC "models/humans/grunts/grunt_specialist.mdl"
DefaultModelName_MIL "models/humans/grunts/grunt_specialist.mdl"
GibModel0 "models/robots/spectre/spectre_assault_d_gib_leg_l.mdl"
GibModel1 "models/robots/spectre/spectre_assault_d_gib_leg_r.mdl"
GibModel2 "models/robots/spectre/spectre_assault_d_gib_arm_l.mdl"
GibModel3 "models/robots/spectre/spectre_assault_d_gib_arm_r.mdl"
GibModelSoftened0 "models/robots/spectre/spectre_assault_d_gib_leg_l.mdl"
GibModelSoftened1 "models/robots/spectre/spectre_assault_d_gib_leg_r.mdl"
GibModelSoftened2 "models/robots/spectre/spectre_assault_d_gib_arm_l.mdl"
GibModelSoftened3 "models/robots/spectre/spectre_assault_d_gib_arm_r.mdl"
GibAttachment0 "left_leg"
GibAttachment1 "right_leg"
GibAttachment2 "left_arm"
GibAttachment3 "right_arm"
GibSpeed 200
GibAngularSpeed 20
GibMaxDist 1600
GibFX "P_exp_spectre_death"
GibSound "Explo_Spectre"
headshotFX "P_headshot_pilot_robot"
footstep_type "robopilot"
}
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