aboutsummaryrefslogtreecommitdiff
path: root/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_gg.gnut
blob: c4021a3cce4d5fa1ca8289fcf24940daa75e5f42 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
global function Sh_GamemodeGG_Init
global function GetGunGameWeapons

global const string GAMEMODE_GG = "gg"

global struct GunGameWeapon
{
	string weapon
	array<string> mods
	int offhandSlot = -1
}

struct {
	array<GunGameWeapon> weapons
} file

void function Sh_GamemodeGG_Init()
{
	// create custom gamemode
	AddCallback_OnCustomGamemodesInit( CreateGamemodeGG )
}

void function CreateGamemodeGG()
{
	GameMode_Create( GAMEMODE_GG )
	GameMode_SetName( GAMEMODE_GG, "#GAMEMODE_GG" )
	GameMode_SetDesc( GAMEMODE_GG, "#PL_gg_desc" )
	GameMode_SetGameModeAnnouncement( GAMEMODE_GG, "ffa_modeDesc" )
	GameMode_SetDefaultTimeLimits( GAMEMODE_GG, 10, 0.0 )
	GameMode_AddScoreboardColumnData( GAMEMODE_GG, "#SCOREBOARD_SCORE", PGS_ASSAULT_SCORE, 2 )
	GameMode_AddScoreboardColumnData( GAMEMODE_GG, "#SCOREBOARD_PILOT_KILLS", PGS_PILOT_KILLS, 2 )
	GameMode_SetColor( GAMEMODE_GG, [147, 204, 57, 255] )
	
	AddPrivateMatchMode( GAMEMODE_GG ) // add to private lobby modes
	
	// setup guns
	
	// smgs
	// car
	GunGameWeapon ggCar = { weapon = "mp_weapon_car", mods = [ "pas_run_and_gun" ], ... }
	file.weapons.append( ggCar )
	
	// alternator
	GunGameWeapon ggAlternator = { weapon = "mp_weapon_alternator_smg", mods = [ "pas_run_and_gun" ], ... }
	file.weapons.append( ggAlternator )
	
	// volt
	GunGameWeapon ggVolt = { weapon = "mp_weapon_hemlok_smg", ... }
	file.weapons.append( ggVolt )
	
	
	// rifles
	// hemlok
	GunGameWeapon ggHemlok = { weapon = "mp_weapon_hemlok", mods = [  ], ... }
	file.weapons.append( ggHemlok )
	
	// flatline
	GunGameWeapon ggFlatline = { weapon = "mp_weapon_vinson", mods = [ "hcog" ], ... }
	file.weapons.append( ggFlatline )
	
	// r201
	GunGameWeapon ggR101 = { weapon = "mp_weapon_rspn101", ... }
	file.weapons.append( ggR101 )
	
	
	// lmgs
	// devotion
	GunGameWeapon ggDevotion = { weapon = "mp_weapon_esaw", ... }
	file.weapons.append( ggDevotion )
	
	// l-star
	GunGameWeapon ggLstar = { weapon = "mp_weapon_lstar", mods = [ "pas_run_and_gun" ], ... }
	if ( RandomInt( 100 ) <= 5 )
		ggLstar.mods.append( "rcee" ) // easter egg mod that changes the screen of the lstar
		
	file.weapons.append( ggLstar )
	
	
	// shotguns
	// eva-8
	GunGameWeapon ggEva = { weapon = "mp_weapon_shotgun", ... }
	file.weapons.append( ggEva )
	
	// mastiff
	GunGameWeapon ggMastiff = { weapon = "mp_weapon_mastiff", ... }
	file.weapons.append( ggMastiff )
	
	
	// grenadiers
	// softball
	GunGameWeapon ggSoftball = { weapon = "mp_weapon_softball", ... }
	file.weapons.append( ggSoftball )
	
	// epg
	GunGameWeapon ggEpg = { weapon = "mp_weapon_epg", mods = [ "jump_kit" ], ... }
	file.weapons.append( ggEpg )
	
	
	// primary pistols
	// mozambique
	GunGameWeapon ggMozam = { weapon = "mp_weapon_shotgun_pistol", mods = [ "pas_run_and_gun" ], ... }
	file.weapons.append( ggMozam )
	
	// wingman elite
	GunGameWeapon ggWme = { weapon = "mp_weapon_wingman_n", mods = [ "pas_run_and_gun", "ricochet" ], ... }
	file.weapons.append( ggWme )
	
	
	// snipers
	// double take
	GunGameWeapon ggTaketake = { weapon = "mp_weapon_doubletake", ... }
	file.weapons.append( ggTaketake )
	
	// kraber
	GunGameWeapon ggKraber = { weapon = "mp_weapon_sniper", mods = [ "pas_fast_ads", "ricochet" ], ... }
	file.weapons.append( ggKraber )
	
	
	// secondary pistols
	// re-45
	GunGameWeapon ggRe45 = { weapon = "mp_weapon_autopistol", mods = [ "pas_run_and_gun", "temp_sight" ], ... }
	file.weapons.append( ggRe45 )
	
	// p2016
	GunGameWeapon ggP2016 = { weapon = "mp_weapon_semipistol", mods = [ "pas_run_and_gun" ], ... }
	file.weapons.append( ggP2016 )
	
	// wingman
	GunGameWeapon ggWingman = { weapon = "mp_weapon_wingman", mods = [ "pas_run_and_gun" ], ... }
	file.weapons.append( ggWingman )
	
	
	// final/special weapons
	// charge rifle
	GunGameWeapon ggChargeRifle = { weapon = "mp_weapon_defender", ... }
	file.weapons.append( ggChargeRifle )
	
	// pulse blade
	GunGameWeapon ggPulseBlade = { weapon = "mp_weapon_grenade_sonar", mods = [ "pas_power_cell", "amped_tacticals" ], offhandSlot = 0 }
	file.weapons.append( ggPulseBlade )
	
	
	// set this to the number of guns
	GameMode_SetDefaultScoreLimits( GAMEMODE_GG, file.weapons.len(), 0 )
	
	#if SERVER
		GameMode_AddServerInit( GAMEMODE_GG, GamemodeGG_Init )
		GameMode_AddServerInit( GAMEMODE_GG, GamemodeFFAShared_Init )
		GameMode_SetPilotSpawnpointsRatingFunc( GAMEMODE_GG, RateSpawnpoints_Generic )
		GameMode_SetTitanSpawnpointsRatingFunc( GAMEMODE_GG, RateSpawnpoints_Generic )
	#elseif CLIENT
		GameMode_AddClientInit( GAMEMODE_GG, ClGamemodeGG_Init )
		GameMode_AddClientInit( GAMEMODE_GG, GamemodeFFAShared_Init )
		GameMode_AddClientInit( GAMEMODE_GG, ClGamemodeFFA_Init )
	#endif
	#if !UI
		GameMode_SetScoreCompareFunc( GAMEMODE_GG, CompareAssaultScore )
		GameMode_AddSharedInit( GAMEMODE_GG, GamemodeFFA_Dialogue_Init )
	#endif
}

array<GunGameWeapon> function GetGunGameWeapons()
{
	return file.weapons
}