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path: root/Northstar.Custom/mod/scripts/vscripts/weapons/mp_titanweapon_arc_cannon.nut
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untyped

global function MpTitanweaponArcCannon_Init

global function OnWeaponActivate_titanweapon_arc_cannon
global function OnWeaponDeactivate_titanweapon_arc_cannon
global function OnWeaponReload_titanweapon_arc_cannon
global function OnWeaponOwnerChanged_titanweapon_arc_cannon
global function OnWeaponChargeBegin_titanweapon_arc_cannon
global function OnWeaponChargeEnd_titanweapon_arc_cannon
global function OnWeaponPrimaryAttack_titanweapon_arc_cannon

const FX_EMP_BODY_HUMAN			= $"P_emp_body_human"
const FX_EMP_BODY_TITAN			= $"P_emp_body_titan"

#if SERVER
global function OnWeaponNpcPrimaryAttack_titanweapon_arc_cannon
#endif // #if SERVER

void function MpTitanweaponArcCannon_Init()
{
	ArcCannon_PrecacheFX()

	#if SERVER
		AddDamageCallbackSourceID( eDamageSourceId.mp_titanweapon_arc_cannon, ArcRifleOnDamage )
	#endif
}

void function OnWeaponActivate_titanweapon_arc_cannon( entity weapon )
{
	entity weaponOwner = weapon.GetWeaponOwner()
	thread DelayedArcCannonStart( weapon, weaponOwner )
	if( !("weaponOwner" in weapon.s) )
		weapon.s.weaponOwner <- weaponOwner
}

function DelayedArcCannonStart( entity weapon, entity weaponOwner )
{
	weapon.EndSignal( "WeaponDeactivateEvent" )

	WaitFrame()

	if ( IsValid( weapon ) && IsValid( weaponOwner ) && weapon == weaponOwner.GetActiveWeapon() )
	{
		if( weaponOwner.IsPlayer() )
		{
			entity modelEnt = weaponOwner.GetViewModelEntity()
	 		if( IsValid( modelEnt ) && EntHasModelSet( modelEnt ) )
				ArcCannon_Start( weapon )
		}
		else
		{
			ArcCannon_Start( weapon )
		}
	}
}

void function OnWeaponDeactivate_titanweapon_arc_cannon( entity weapon )
{
	ArcCannon_ChargeEnd( weapon, expect entity( weapon.s.weaponOwner ) )
	ArcCannon_Stop( weapon )
}

void function OnWeaponReload_titanweapon_arc_cannon( entity weapon, int milestoneIndex )
{
	local reloadTime = weapon.GetWeaponInfoFileKeyField( "reload_time" )
	thread ArcCannon_HideIdleEffect( weapon, reloadTime ) //constant seems to help it sync up better
}

void function OnWeaponOwnerChanged_titanweapon_arc_cannon( entity weapon, WeaponOwnerChangedParams changeParams )
{
	#if CLIENT
		entity viewPlayer = GetLocalViewPlayer()
		if ( changeParams.oldOwner != null && changeParams.oldOwner == viewPlayer )
		{
			ArcCannon_ChargeEnd( weapon, changeParams.oldOwner )
			ArcCannon_Stop( weapon)
		}

		if ( changeParams.newOwner != null && changeParams.newOwner == viewPlayer )
			thread ArcCannon_HideIdleEffect( weapon, 0.25 )
	#else
		if ( changeParams.oldOwner != null )
		{
			ArcCannon_ChargeEnd( weapon, changeParams.oldOwner )
			ArcCannon_Stop( weapon )
		}

		if ( changeParams.newOwner != null )
			thread ArcCannon_HideIdleEffect( weapon, 0.25 )
	#endif
}

bool function OnWeaponChargeBegin_titanweapon_arc_cannon( entity weapon )
{
	local stub = "this is here to suppress the untyped message.  This can go away when the .s. usage is removed from this file."
	#if SERVER
	//if ( weapon.HasMod( "fastpacitor_push_apart" ) )
	//	weapon.GetWeaponOwner().StunMovementBegin( weapon.GetWeaponSettingFloat( eWeaponVar.charge_time ) )
	#endif

	ArcCannon_ChargeBegin( weapon )

	return true
}

void function OnWeaponChargeEnd_titanweapon_arc_cannon( entity weapon )
{
	 ArcCannon_ChargeEnd( weapon, weapon )
}

var function OnWeaponPrimaryAttack_titanweapon_arc_cannon( entity weapon, WeaponPrimaryAttackParams attackParams )
{
	if ( weapon.HasMod( "capacitor" ) && weapon.GetWeaponChargeFraction() < GetArcCannonChargeFraction( weapon ) )
		return 0

	if ( !attackParams.firstTimePredicted )
		return

	local fireRate = weapon.GetWeaponInfoFileKeyField( "fire_rate" )
	thread ArcCannon_HideIdleEffect( weapon, (1 / fireRate) )

	return FireArcCannon( weapon, attackParams )
}

#if SERVER
var function OnWeaponNpcPrimaryAttack_titanweapon_arc_cannon( entity weapon, WeaponPrimaryAttackParams attackParams )
{
	local fireRate = weapon.GetWeaponInfoFileKeyField( "fire_rate" )
	thread ArcCannon_HideIdleEffect( weapon, fireRate )

	return FireArcCannon( weapon, attackParams )
}

void function ArcRifleOnDamage( entity ent, var damageInfo )
{
	vector pos = DamageInfo_GetDamagePosition( damageInfo )
	entity attacker = DamageInfo_GetAttacker( damageInfo )

	EmitSoundOnEntity( ent, ARC_CANNON_TITAN_SCREEN_SFX )

	if ( ent.IsPlayer() || ent.IsNPC() )
	{
		entity entToSlow = ent
		entity soul = ent.GetTitanSoul()

		if ( soul != null )
			entToSlow = soul

		StatusEffect_AddTimed( entToSlow, eStatusEffect.move_slow, 0.5, 2.0, 1.0 )
		StatusEffect_AddTimed( entToSlow, eStatusEffect.dodge_speed_slow, 0.5, 2.0, 1.0 )
	}

	string tag = ""
	asset effect

	if ( ent.IsTitan() )
	{
		tag = "exp_torso_front"
		effect = FX_EMP_BODY_TITAN
	}
	else if ( ChestFocusTarget( ent ) )
	{
		tag = "CHESTFOCUS"
		effect = FX_EMP_BODY_HUMAN
	}
	else if ( IsAirDrone( ent ) )
	{
		tag = "HEADSHOT"
		effect = FX_EMP_BODY_HUMAN
	}
	else if ( IsGunship( ent ) )
	{
		tag = "ORIGIN"
		effect = FX_EMP_BODY_TITAN
	}

	if ( tag != "" )
	{
		float duration = 2.0
		//thread EMP_FX( effect, ent, tag, duration )
	}

	if ( ent.IsTitan() )
	{
		if ( ent.IsPlayer() )
		{
		 	EmitSoundOnEntityOnlyToPlayer( ent, ent, "titan_energy_bulletimpact_3p_vs_1p" )
			EmitSoundOnEntityExceptToPlayer( ent, ent, "titan_energy_bulletimpact_3p_vs_3p" )
		}
		else
		{
		 	EmitSoundOnEntity( ent, "titan_energy_bulletimpact_3p_vs_3p" )
		}
	}
	else
	{
		if ( ent.IsPlayer() )
		{
		 	EmitSoundOnEntityOnlyToPlayer( ent, ent, "flesh_lavafog_deathzap_3p" )
			EmitSoundOnEntityExceptToPlayer( ent, ent, "flesh_lavafog_deathzap_1p" )
		}
		else
		{
		 	EmitSoundOnEntity( ent, "flesh_lavafog_deathzap_1p" )
		}
	}
	
}

bool function ChestFocusTarget( entity ent )
{
	if ( IsSpectre( ent ) )
		return true
	if ( IsStalker( ent ) )
		return true
	if ( IsSuperSpectre( ent ) )
		return true
	if ( IsGrunt( ent ) )
		return true
	if ( IsPilot( ent ) )
		return true

	return false
}
#endif // #if SERVER