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global function Sh_GamemodeTT_Init

global const string GAMEMODE_TT = "tt"

void function Sh_GamemodeTT_Init()
{
	// create custom gamemode
	AddCallback_OnCustomGamemodesInit( CreateGamemodeTT )
}

void function CreateGamemodeTT()
{
	GameMode_Create( GAMEMODE_TT )
	GameMode_SetName( GAMEMODE_TT, "#GAMEMODE_TT" )
	GameMode_SetDesc( GAMEMODE_TT, "#PL_tt_desc" )
	GameMode_SetGameModeAnnouncement( GAMEMODE_TT, "gnrc_modeDesc" )
	GameMode_SetDefaultScoreLimits( GAMEMODE_TT, 20, 0 )
	GameMode_SetDefaultTimeLimits( GAMEMODE_TT, 15, 0.0 )
	GameMode_AddScoreboardColumnData( GAMEMODE_TT, "#SCOREBOARD_SCORE", PGS_ASSAULT_SCORE, 2 )
	GameMode_AddScoreboardColumnData( GAMEMODE_TT, "#SCOREBOARD_TITAN_KILLS", PGS_TITAN_KILLS, 1 )
	GameMode_AddScoreboardColumnData( GAMEMODE_TT, "#SCOREBOARD_PILOT_KILLS", PGS_PILOT_KILLS, 2 )
	GameMode_SetColor( GAMEMODE_TT, [200, 40, 40, 255] )
	
	AddPrivateMatchMode( GAMEMODE_TT ) // add to private lobby modes
	
	#if SERVER
		GameMode_AddServerInit( GAMEMODE_TT, GamemodeTT_Init )
		GameMode_SetPilotSpawnpointsRatingFunc( GAMEMODE_TT, RateSpawnpoints_Generic )
		GameMode_SetTitanSpawnpointsRatingFunc( GAMEMODE_TT, RateSpawnpoints_Generic )
	#elseif CLIENT
		GameMode_AddClientInit( GAMEMODE_TT, ClGamemodeTT_Init )
	#endif
	#if !UI
		GameMode_SetScoreCompareFunc( GAMEMODE_TT, CompareAssaultScore )
	#endif
}