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global function Sh_GamemodeTT_Init
global const string GAMEMODE_TT = "tt"
void function Sh_GamemodeTT_Init()
{
// create custom gamemode
AddCallback_OnCustomGamemodesInit( CreateGamemodeTT )
}
void function CreateGamemodeTT()
{
GameMode_Create( GAMEMODE_TT )
GameMode_SetName( GAMEMODE_TT, "#GAMEMODE_TT" )
GameMode_SetDesc( GAMEMODE_TT, "#PL_tt_desc" )
GameMode_SetGameModeAnnouncement( GAMEMODE_TT, "gnrc_modeDesc" )
GameMode_SetDefaultScoreLimits( GAMEMODE_TT, 20, 0 )
GameMode_SetDefaultTimeLimits( GAMEMODE_TT, 15, 0.0 )
GameMode_AddScoreboardColumnData( GAMEMODE_TT, "#SCOREBOARD_SCORE", PGS_ASSAULT_SCORE, 2 )
GameMode_AddScoreboardColumnData( GAMEMODE_TT, "#SCOREBOARD_TITAN_KILLS", PGS_TITAN_KILLS, 1 )
GameMode_AddScoreboardColumnData( GAMEMODE_TT, "#SCOREBOARD_PILOT_KILLS", PGS_PILOT_KILLS, 2 )
GameMode_SetColor( GAMEMODE_TT, [200, 40, 40, 255] )
AddPrivateMatchMode( GAMEMODE_TT ) // add to private lobby modes
#if SERVER
GameMode_AddServerInit( GAMEMODE_TT, GamemodeTT_Init )
GameMode_SetPilotSpawnpointsRatingFunc( GAMEMODE_TT, RateSpawnpoints_Generic )
GameMode_SetTitanSpawnpointsRatingFunc( GAMEMODE_TT, RateSpawnpoints_Generic )
#elseif CLIENT
GameMode_AddClientInit( GAMEMODE_TT, ClGamemodeTT_Init )
#endif
#if !UI
GameMode_SetScoreCompareFunc( GAMEMODE_TT, CompareAssaultScore )
#endif
}
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