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global function Sh_GamemodeTFFA_Init
global const string GAMEMODE_TFFA = "tffa"
void function Sh_GamemodeTFFA_Init()
{
AddCallback_OnCustomGamemodesInit( CreateGamemodeTFFA )
}
void function CreateGamemodeTFFA()
{
GameMode_Create( GAMEMODE_TFFA )
GameMode_SetName( GAMEMODE_TFFA, "#GAMEMODE_TFFA" )
GameMode_SetDesc( GAMEMODE_TFFA, "#PL_tffa_desc" )
GameMode_SetGameModeAnnouncement( GAMEMODE_TFFA, "ffa_modeDesc" )
GameMode_SetDefaultTimeLimits( GAMEMODE_TFFA, 10, 0.0 )
GameMode_AddScoreboardColumnData( GAMEMODE_TFFA, "#SCOREBOARD_TITAN_KILLS", PGS_TITAN_KILLS, 2 )
GameMode_AddScoreboardColumnData( GAMEMODE_TFFA, "#SCOREBOARD_TITAN_DAMAGE", PGS_ASSAULT_SCORE, 6 )
GameMode_SetColor( GAMEMODE_TFFA, [147, 204, 57, 255] )
AddPrivateMatchMode( GAMEMODE_TFFA )
GameMode_SetDefaultScoreLimits( GAMEMODE_TFFA, 20, 0)
#if SERVER
GameMode_AddServerInit( GAMEMODE_TFFA, GamemodeTFFA_Init )
GameMode_AddServerInit( GAMEMODE_TFFA, GamemodeFFAShared_Init )
GameMode_SetPilotSpawnpointsRatingFunc( GAMEMODE_TFFA, RateSpawnpoints_Generic )
GameMode_SetTitanSpawnpointsRatingFunc( GAMEMODE_TFFA, RateSpawnpoints_Generic )
#elseif CLIENT
GameMode_AddClientInit( GAMEMODE_TFFA, ClGamemodeTFFA_Init )
GameMode_AddClientInit( GAMEMODE_TFFA, GamemodeFFAShared_Init )
GameMode_AddClientInit( GAMEMODE_TFFA, ClGamemodeTFFA_Init )
#endif
#if !UI
GameMode_SetScoreCompareFunc( GAMEMODE_TFFA, CompareAssaultScore )
GameMode_AddSharedInit( GAMEMODE_TFFA, GamemodeFFA_Dialogue_Init )
#endif
}
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