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global function Sh_GamemodeTFFA_Init

global const string GAMEMODE_TFFA = "tffa"

void function Sh_GamemodeTFFA_Init()
{
	AddCallback_OnCustomGamemodesInit( CreateGamemodeTFFA )
}

void function CreateGamemodeTFFA()
{
	GameMode_Create( GAMEMODE_TFFA )
	GameMode_SetName( GAMEMODE_TFFA, "#GAMEMODE_TFFA" )
	GameMode_SetDesc( GAMEMODE_TFFA, "#PL_tffa_desc" )
	GameMode_SetGameModeAnnouncement( GAMEMODE_TFFA, "ffa_modeDesc" )
	GameMode_SetDefaultTimeLimits( GAMEMODE_TFFA, 10, 0.0 )
	GameMode_AddScoreboardColumnData( GAMEMODE_TFFA, "#SCOREBOARD_TITAN_KILLS", PGS_TITAN_KILLS, 2 )
	GameMode_AddScoreboardColumnData( GAMEMODE_TFFA, "#SCOREBOARD_TITAN_DAMAGE", PGS_ASSAULT_SCORE, 6 )
	GameMode_SetColor( GAMEMODE_TFFA, [147, 204, 57, 255] )
	
	AddPrivateMatchMode( GAMEMODE_TFFA )

	GameMode_SetDefaultScoreLimits( GAMEMODE_TFFA, 20, 0)

	#if SERVER
		GameMode_AddServerInit( GAMEMODE_TFFA, GamemodeTFFA_Init )
		GameMode_AddServerInit( GAMEMODE_TFFA, GamemodeFFAShared_Init )
		GameMode_SetPilotSpawnpointsRatingFunc( GAMEMODE_TFFA, RateSpawnpoints_Generic )
		GameMode_SetTitanSpawnpointsRatingFunc( GAMEMODE_TFFA, RateSpawnpoints_Generic )
	#elseif CLIENT
		GameMode_AddClientInit( GAMEMODE_TFFA, ClGamemodeTFFA_Init )
		GameMode_AddClientInit( GAMEMODE_TFFA, GamemodeFFAShared_Init )
		GameMode_AddClientInit( GAMEMODE_TFFA, ClGamemodeTFFA_Init )
	#endif
	#if !UI
		GameMode_SetScoreCompareFunc( GAMEMODE_TFFA, CompareAssaultScore )
		GameMode_AddSharedInit( GAMEMODE_TFFA, GamemodeFFA_Dialogue_Init )
	#endif
}