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globalize_all_functions
global array<var> consoleVars;
global const string GAMEMODE_SNS = "sns"
void function SNSMode_Init()
{
AddCallback_OnCustomGamemodesInit( CreateGamemodeSNS )
AddCallback_OnRegisteringCustomNetworkVars( SNSRegisterNetworkVars )
}
void function CreateGamemodeSNS()
{
GameMode_Create( GAMEMODE_SNS )
GameMode_SetName( GAMEMODE_SNS, "#GAMEMODE_SNS" )
GameMode_SetDesc( GAMEMODE_SNS, "#PL_sns_desc" )
GameMode_SetGameModeAnnouncement( GAMEMODE_SNS, "ffa_modeDesc" )
GameMode_SetDefaultTimeLimits( GAMEMODE_SNS, 15, 0.0 )
GameMode_AddScoreboardColumnData( GAMEMODE_SNS, "#SCOREBOARD_SCORE", PGS_ASSAULT_SCORE, 2 )
GameMode_AddScoreboardColumnData( GAMEMODE_SNS, "#SCOREBOARD_PILOT_KILLS", PGS_PILOT_KILLS, 2 )
GameMode_AddScoreboardColumnData( GAMEMODE_SNS, "#SCOREBOARD_BANKRUPTS", PGS_TITAN_KILLS, 2 )
GameMode_SetColor( GAMEMODE_SNS, [147, 204, 57, 255] )
AddPrivateMatchMode( GAMEMODE_SNS ) // add to private lobby modes
AddPrivateMatchModeSettingEnum( "#PL_sns", "sns_reset_pulse_blade_cooldown_on_pulse_blade_kill", [ "Disabled", "Enabled" ], "1" )
AddPrivateMatchModeSettingEnum( "#PL_sns", "sns_softball_enabled", [ "False", "True" ], "0" )
AddPrivateMatchModeSettingArbitrary( "#PL_sns", "sns_softball_kill_value", "10" )
AddPrivateMatchModeSettingArbitrary( "#PL_sns", "sns_wme_kill_value", "10" )
AddPrivateMatchModeSettingArbitrary( "#PL_sns", "sns_offhand_kill_value", "10" )
AddPrivateMatchModeSettingArbitrary( "#PL_sns", "sns_reset_kill_value", "5" )
AddPrivateMatchModeSettingArbitrary( "#PL_sns", "sns_melee_kill_value", "5" )
GameMode_SetDefaultScoreLimits( GAMEMODE_SNS, 300, 0 )
#if SERVER
GameMode_AddServerInit( GAMEMODE_SNS, SNS_Init )
GameMode_AddServerInit( GAMEMODE_SNS, GamemodeFFAShared_Init )
GameMode_SetPilotSpawnpointsRatingFunc( GAMEMODE_SNS, RateSpawnpoints_Generic )
GameMode_SetTitanSpawnpointsRatingFunc( GAMEMODE_SNS, RateSpawnpoints_Generic )
#elseif CLIENT
GameMode_AddClientInit( GAMEMODE_SNS, ClGameModeSNS_Init )
GameMode_AddClientInit( GAMEMODE_SNS, GamemodeFFAShared_Init )
GameMode_AddClientInit( GAMEMODE_SNS, ClGamemodeFFA_Init )
#endif
#if !UI
GameMode_SetScoreCompareFunc( GAMEMODE_SNS, CompareAssaultScore )
GameMode_AddSharedInit( GAMEMODE_SNS, GamemodeFFA_Dialogue_Init )
#endif
}
void function SNSRegisterNetworkVars()
{
if ( GAMETYPE != GAMEMODE_SNS )
return
Remote_RegisterFunction( "ServerCallback_AnnounceBankrupt" )
Remote_RegisterFunction( "ServerCallback_AnnounceKillLeaderBankrupt" )
}
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