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global function Sh_GamemodeHidden_Init
global const string GAMEMODE_HIDDEN = "hidden"
void function Sh_GamemodeHidden_Init()
{
// create custom gamemode
AddCallback_OnCustomGamemodesInit( CreateGamemodeHidden )
AddCallback_OnRegisteringCustomNetworkVars( HiddenRegisterNetworkVars )
}
void function CreateGamemodeHidden()
{
GameMode_Create( GAMEMODE_HIDDEN )
GameMode_SetName( GAMEMODE_HIDDEN, "#GAMEMODE_HIDDEN" )
GameMode_SetDesc( GAMEMODE_HIDDEN, "#PL_hidden_desc" )
GameMode_SetGameModeAnnouncement( GAMEMODE_HIDDEN, "ffa_modeDesc" )
GameMode_SetDefaultTimeLimits( GAMEMODE_HIDDEN, 5, 0.0 )
GameMode_AddScoreboardColumnData( GAMEMODE_HIDDEN, "#SCOREBOARD_SCORE", PGS_ASSAULT_SCORE, 2 )
GameMode_AddScoreboardColumnData( GAMEMODE_HIDDEN, "#SCOREBOARD_PILOT_KILLS", PGS_PILOT_KILLS, 2 )
GameMode_SetColor( GAMEMODE_HIDDEN, [147, 204, 57, 255] )
AddPrivateMatchMode( GAMEMODE_HIDDEN ) // add to private lobby modes
#if SERVER
GameMode_AddServerInit( GAMEMODE_HIDDEN, GamemodeHidden_Init )
GameMode_SetPilotSpawnpointsRatingFunc( GAMEMODE_HIDDEN, RateSpawnpoints_Generic )
GameMode_SetTitanSpawnpointsRatingFunc( GAMEMODE_HIDDEN, RateSpawnpoints_Generic )
#elseif CLIENT
GameMode_AddClientInit( GAMEMODE_HIDDEN, ClGamemodeHidden_Init )
#endif
#if !UI
GameMode_SetScoreCompareFunc( GAMEMODE_HIDDEN, CompareAssaultScore )
#endif
}
void function HiddenRegisterNetworkVars()
{
if ( GAMETYPE != GAMEMODE_HIDDEN )
return
Remote_RegisterFunction( "ServerCallback_YouAreHidden" )
Remote_RegisterFunction( "ServerCallback_AnnounceHidden" )
}
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