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global function Sh_GamemodeFastball_Init
global const string GAMEMODE_FASTBALL = "fastball"
void function Sh_GamemodeFastball_Init()
{
// create custom gamemode
AddCallback_OnCustomGamemodesInit( CreateGamemodeFastball )
AddCallback_OnRegisteringCustomNetworkVars( FastballRegisterNetworkVars )
}
void function CreateGamemodeFastball()
{
GameMode_Create( GAMEMODE_FASTBALL )
GameMode_SetName( GAMEMODE_FASTBALL, "#GAMEMODE_FASTBALL" )
GameMode_SetDesc( GAMEMODE_FASTBALL, "#PL_fastball_desc" )
GameMode_SetGameModeAnnouncement( GAMEMODE_FASTBALL, "grnc_modeDesc" )
GameMode_SetDefaultTimeLimits( GAMEMODE_FASTBALL, 1, 0 )
GameMode_SetDefaultScoreLimits( GAMEMODE_FASTBALL, 5, 0 )
GameMode_AddScoreboardColumnData( GAMEMODE_FASTBALL, "#SCOREBOARD_FASTBALL_HACKS", PGS_ASSAULT_SCORE, 2 )
GameMode_AddScoreboardColumnData( GAMEMODE_FASTBALL, "#SCOREBOARD_PILOT_KILLS", PGS_PILOT_KILLS, 2 )
GameMode_AddScoreboardColumnData( GAMEMODE_FASTBALL, "#SCOREBOARD_DEATHS", PGS_DEATHS, 2 )
GameMode_SetColor( GAMEMODE_FASTBALL, [147, 204, 57, 255] )
AddPrivateMatchMode( GAMEMODE_FASTBALL ) // add to private lobby modes
#if SERVER
GameMode_AddServerInit( GAMEMODE_FASTBALL, GamemodeFastball_Init )
GameMode_SetPilotSpawnpointsRatingFunc( GAMEMODE_FASTBALL, RateSpawnpoints_Generic )
GameMode_SetTitanSpawnpointsRatingFunc( GAMEMODE_FASTBALL, RateSpawnpoints_Generic )
#elseif CLIENT
GameMode_AddClientInit( GAMEMODE_FASTBALL, ClGamemodeFastball_Init )
#endif
#if !UI
GameMode_SetScoreCompareFunc( GAMEMODE_FASTBALL, CompareAssaultScore )
#endif
}
void function FastballRegisterNetworkVars()
{
if ( GAMETYPE != GAMEMODE_FASTBALL )
return
Remote_RegisterFunction( "ServerCallback_FastballUpdatePanelRui" )
Remote_RegisterFunction( "ServerCallback_FastballPanelHacked" )
Remote_RegisterFunction( "ServerCallback_FastballRespawnPlayer" )
}
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