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global function Sh_GamemodeChamber_Init
global const string GAMEMODE_CHAMBER = "chamber"
void function Sh_GamemodeChamber_Init()
{
// create custom gamemode
AddCallback_OnCustomGamemodesInit( CreateGamemodeChamber )
}
void function CreateGamemodeChamber()
{
GameMode_Create( GAMEMODE_CHAMBER )
GameMode_SetName( GAMEMODE_CHAMBER, "#GAMEMODE_CHAMBER" )
GameMode_SetDesc( GAMEMODE_CHAMBER, "#PL_chamber_desc" )
GameMode_SetGameModeAnnouncement( GAMEMODE_CHAMBER, "ffa_modeDesc" )
GameMode_SetDefaultTimeLimits( GAMEMODE_CHAMBER, 10, 0.0 )
GameMode_AddScoreboardColumnData( GAMEMODE_CHAMBER, "#SCOREBOARD_SCORE", PGS_ASSAULT_SCORE, 2 )
GameMode_AddScoreboardColumnData( GAMEMODE_CHAMBER, "#SCOREBOARD_PILOT_KILLS", PGS_PILOT_KILLS, 2 )
GameMode_SetColor( GAMEMODE_CHAMBER, [147, 204, 57, 255] )
AddPrivateMatchMode( GAMEMODE_CHAMBER ) // add to private lobby modes
// set this to 25 score limit default
GameMode_SetDefaultScoreLimits( GAMEMODE_CHAMBER, 25, 0 )
#if SERVER
GameMode_AddServerInit( GAMEMODE_CHAMBER, GamemodeChamber_Init )
GameMode_AddServerInit( GAMEMODE_CHAMBER, GamemodeFFAShared_Init )
GameMode_SetPilotSpawnpointsRatingFunc( GAMEMODE_CHAMBER, RateSpawnpoints_Generic )
GameMode_SetTitanSpawnpointsRatingFunc( GAMEMODE_CHAMBER, RateSpawnpoints_Generic )
#elseif CLIENT
GameMode_AddClientInit( GAMEMODE_CHAMBER, ClGamemodeChamber_Init )
GameMode_AddClientInit( GAMEMODE_CHAMBER, GamemodeFFAShared_Init )
GameMode_AddClientInit( GAMEMODE_CHAMBER, ClGamemodeFFA_Init )
#endif
#if !UI
GameMode_SetScoreCompareFunc( GAMEMODE_CHAMBER, CompareAssaultScore )
GameMode_AddSharedInit( GAMEMODE_CHAMBER, GamemodeFFA_Dialogue_Init )
#endif
}
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