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global function Sh_GamemodeArena_Init
global const string GAMEMODE_ARENA = "arena"
void function Sh_GamemodeArena_Init()
{
// create custom gamemode
AddCallback_OnCustomGamemodesInit( CreateGamemodeArena )
AddCallback_OnRegisteringCustomNetworkVars( ArenaRegisterNetworkVars )
}
void function CreateGamemodeArena()
{
GameMode_Create( GAMEMODE_ARENA )
GameMode_SetName( GAMEMODE_ARENA, "#GAMEMODE_arena" )
GameMode_SetDesc( GAMEMODE_ARENA, "#PL_arena_desc" )
GameMode_SetGameModeAnnouncement( GAMEMODE_ARENA, "gnrc_modeDesc" )
GameMode_SetDefaultTimeLimits( GAMEMODE_ARENA, 5, 0.0 )
GameMode_AddScoreboardColumnData( GAMEMODE_ARENA, "#SCOREBOARD_PILOT_KILLS", PGS_PILOT_KILLS, 2 )
GameMode_SetColor( GAMEMODE_ARENA, [147, 204, 57, 255] )
#if SERVER
GameMode_AddServerInit( GAMEMODE_ARENA, GameModeArena_Init )
GameMode_SetPilotSpawnpointsRatingFunc( GAMEMODE_ARENA, RateSpawnpoints_Generic )
GameMode_SetTitanSpawnpointsRatingFunc( GAMEMODE_ARENA, RateSpawnpoints_Generic )
#elseif CLIENT
GameMode_AddClientInit( GAMEMODE_ARENA, ClGameModeArena_Init )
#endif
#if !UI
GameMode_SetScoreCompareFunc( GAMEMODE_ARENA, CompareAssaultScore )
#endif
}
void function ArenaRegisterNetworkVars()
{
if ( GAMETYPE != GAMEMODE_ARENA )
return
// boost store stuff
Remote_RegisterFunction( "ServerCallback_OpenBoostStore" )
Remote_RegisterFunction( "ServerCallback_UpdateMoney" )
Remote_RegisterFunction( "ServerCallback_UpdateTeamReserve" )
Remote_RegisterFunction( "ServerCallback_UpdatePlayerHasBattery" )
Remote_RegisterFunction( "ServerCallback_UpdateAmpedWeaponState" )
Remote_RegisterFunction( "ServerCallback_BoostStoreTitanHint" )
Remote_RegisterFunction( "ServerCallback_UpdateTurretCount" )
RegisterNetworkedVariable( "boostStoreOpen", SNDC_GLOBAL, SNVT_BOOL, false )
RegisterNetworkedVariable( "FD_money", SNDC_PLAYER_GLOBAL, SNVT_UNSIGNED_INT, 0 )
RegisterNetworkedVariable( "FD_money256", SNDC_PLAYER_GLOBAL, SNVT_UNSIGNED_INT, 0 )
// these are required to prevent crashes in fd code that's called from menu_boost_store
RegisterNetworkedVariable( "numSuperRodeoGrenades", SNDC_PLAYER_GLOBAL, SNVT_INT, 0 )
RegisterNetworkedVariable( "FD_waveActive", SNDC_GLOBAL, SNVT_BOOL, false )
// arena-exclusive stuff
Remote_RegisterFunction( "ServerCallback_CreateMoneyParticles" )
}
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