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global function ClGamemodeTT_Init
void function ClGamemodeTT_Init()
{
// register gamestate asset, this is default so not necessary but doing it anyway
ClGameState_RegisterGameStateAsset( $"ui/gamestate_info_ps.rpak" )
// add music for mode, this is copied directly from the attrition/tdm music registered in cl_music.gnut
RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_mp_pilothunt_intro_flyin", TEAM_IMC )
RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_mp_pilothunt_intro_flyin", TEAM_MILITIA )
RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_pilothunt_epilogue_win", TEAM_IMC )
RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_pilothunt_epilogue_win", TEAM_MILITIA )
RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_pilothunt_epilogue_win", TEAM_IMC )
RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_pilothunt_epilogue_win", TEAM_MILITIA )
RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_pilothunt_epilogue_lose", TEAM_IMC )
RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_pilothunt_epilogue_lose", TEAM_MILITIA )
RegisterLevelMusicForTeam( eMusicPieceID.GAMEMODE_1, "music_mp_pilothunt_almostdone", TEAM_IMC )
RegisterLevelMusicForTeam( eMusicPieceID.GAMEMODE_1, "music_mp_pilothunt_almostdone", TEAM_MILITIA )
RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_pilothunt_lastminute", TEAM_IMC )
RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_pilothunt_lastminute", TEAM_MILITIA )
AddCallback_GameStateEnter( eGameState.Postmatch, DisplayPostMatchTop3 )
}
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