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global function ClGamemodeKR_Init
global function ShowTimeGainOnKill
global function ServerCallback_FlagSpawnIncoming
global function ServerCallback_NewKillRacer
global function ServerCallback_EndKillrace
struct {
var currentTimeRui
var currentTimeAdditionRui
var flagRui
var flagIncomingRui
var killRacerRui
bool isCurrentlyInRace = false
float currentTimeAmount
float currentTimeLastAdditionTime
float currentTimeAdditionCombined
} file
void function ClGamemodeKR_Init()
{
// add ffa gamestate asset
ClGameState_RegisterGameStateAsset( $"ui/gamestate_info_ffa.rpak" )
// add music for mode, this is copied directly from the ffa/fra music registered in cl_music.gnut
RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_mp_freeagents_intro", TEAM_IMC )
RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_mp_freeagents_intro", TEAM_MILITIA )
RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_freeagents_outro_win", TEAM_IMC )
RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_freeagents_outro_win", TEAM_MILITIA )
RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_freeagents_outro_lose", TEAM_IMC )
RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_freeagents_outro_lose", TEAM_MILITIA )
RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_freeagents_outro_lose", TEAM_IMC )
RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_freeagents_outro_lose", TEAM_MILITIA )
RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_THREE_MINUTE, "music_mp_freeagents_almostdone", TEAM_IMC )
RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_THREE_MINUTE, "music_mp_freeagents_almostdone", TEAM_MILITIA )
RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_freeagents_lastminute", TEAM_IMC )
RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_freeagents_lastminute", TEAM_MILITIA )
AddCallback_OnClientScriptInit( CreateKRUI )
AddCreateCallback( "item_flag", OnFlagCreated )
AddDestroyCallback( "item_flag", OnFlagDestroyed )
AddCallback_GameStateEnter( eGameState.Postmatch, DisplayPostMatchTop3 )
}
void function CreateKRUI( entity player )
{
file.currentTimeRui = CreateCockpitRui( $"ui/titan_protocol_text_center.rpak", 200 )
RuiSetInt( file.currentTimeRui, "lineNum", 1 )
RuiSetGameTime( file.currentTimeRui, "startTime", 0.0 )
UpdateCurrentTimeAmount()
file.flagRui = CreateCockpitRui( $"ui/speedball_flag_marker.rpak", 200 )
RuiSetBool( file.flagRui, "playerIsCarrying", false )
RuiSetBool( file.flagRui, "isCarried", false )
file.killRacerRui = CreateCockpitRui( $"ui/mfd_target_marker.rpak", 200 )
RuiSetBool( file.killRacerRui, "isVisible", false )
RuiSetImage( file.killRacerRui, "markedIcon", $"rui/hud/gametype_icons/mfd/mfd_enemy" )
RuiSetBool( file.killRacerRui, "isMarked", true )
}
void function OnFlagCreated( entity flag )
{
RuiDestroyIfAlive( file.flagIncomingRui )
RuiSetBool( file.flagRui, "isVisible", true )
RuiTrackFloat3( file.flagRui, "pos", flag, RUI_TRACK_OVERHEAD_FOLLOW )
}
void function OnFlagDestroyed( entity flag )
{
RuiDestroyIfAlive( file.flagIncomingRui )
RuiSetBool( file.flagRui, "isVisible", false )
}
void function ShowTimeGainOnKill( entity player, float oldVal, float newVal, bool actuallyChanged )
{
if ( file.isCurrentlyInRace || player != GetLocalClientPlayer() || !actuallyChanged )
return
if ( newVal > oldVal ) // time increase: likely given on kill
{
float amount = newVal - oldVal
// show a combined number on the addition rui if last addition was recent enough
float additionShowAmount = amount
file.currentTimeAdditionCombined += amount
if ( Time() - file.currentTimeLastAdditionTime < 1.25 )
amount = file.currentTimeAdditionCombined
else
{
file.currentTimeAdditionRui = CreateCockpitRui( $"ui/titan_protocol_text_center.rpak", 200 )
RuiSetInt( file.currentTimeAdditionRui, "lineNum", 2 )
file.currentTimeAdditionCombined = amount
}
RuiSetString( file.currentTimeAdditionRui, "displayString", "+" + amount + "s 00ms " ) // formatted so that it lines up with other rui
RuiSetGameTime( file.currentTimeAdditionRui, "startTime", Time() )
RuiSetGameTime( file.currentTimeAdditionRui, "endTime", Time() + 1.5 )
file.currentTimeLastAdditionTime = Time()
thread UpdateFullTimeAmountAfterAdditionDone( file.currentTimeLastAdditionTime )
}
else // time decrease either a reset or
UpdateCurrentTimeAmount()
}
void function UpdateFullTimeAmountAfterAdditionDone( float previousAdditionTime )
{
wait 1.25
if ( previousAdditionTime == file.currentTimeLastAdditionTime ) // if not, there's been another addition since this was last updated and we'll wait for that instead
UpdateCurrentTimeAmount()
}
void function UpdateCurrentTimeAmount( float overrideTime = -1 )
{
if ( overrideTime == -1 )
file.currentTimeAmount = GetLocalClientPlayer().GetPlayerNetTime( "killRaceTime" )
else
file.currentTimeAmount = overrideTime
string currentTimeString
int seconds = file.currentTimeAmount.tointeger()
string secondsString = seconds.tostring()
if ( secondsString.len() < 2 ) // pad to 2 chars
secondsString = "0" + secondsString
currentTimeString += secondsString + "s "
string msString = ( ( file.currentTimeAmount - file.currentTimeAmount.tointeger() ) * 100 ).tostring()
if ( msString.len() < 2 ) // pad to 2 chars
msString = "0" + msString
currentTimeString += msString.slice( 0, 2 ) + "ms "
RuiSetString( file.currentTimeRui, "displayString", currentTimeString )
RuiSetGameTime( file.currentTimeRui, "endTime", Time() + 99999.0 ) // arbitrarily large number so this doesn't disappear
}
void function ServerCallback_FlagSpawnIncoming( float x, float y, float z , float spawnTime )
{
print( "flagspawn: < " + x + ", " + y + ", " + z + " > in " + ( spawnTime - Time() ) + " seconds" )
AnnouncementData announcement = Announcement_Create( Localize( "#KR_FLAG_INCOMING", spawnTime.tostring() ) )
Announcement_SetSubText( announcement, "#KR_COLLECT_FLAG" )
Announcement_SetTitleColor( announcement, < 0, 0, 1 > )
Announcement_SetPurge( announcement, true )
Announcement_SetPriority( announcement, 200 )
Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK )
Announcement_SetStyle( announcement, ANNOUNCEMENT_STYLE_QUICK )
AnnouncementFromClass( GetLocalClientPlayer(), announcement )
RuiSetFloat3( file.flagRui, "pos", < x, y, z > )
RuiSetBool( file.flagRui, "isVisible", true )
file.flagIncomingRui = RuiCreate( $"ui/titanfall_timer.rpak", clGlobal.topoFullScreen, RUI_DRAW_HUD, 0 )
RuiTrackFloat3( file.flagIncomingRui, "playerPos", GetLocalClientPlayer(), RUI_TRACK_ABSORIGIN_FOLLOW )
RuiSetFloat3( file.flagIncomingRui, "pos", < x, y, z > + < 0, 0, 48 > )
RuiSetGameTime( file.flagIncomingRui, "impactTime", spawnTime )
}
void function ServerCallback_NewKillRacer( int playerHandle, float endTime )
{
entity player = GetEntityFromEncodedEHandle( playerHandle )
string announcementMessage = Localize( "#KR_NEW_RACER", player.GetPlayerName() )
string announcementSubMessage
if ( player == GetLocalClientPlayer() )
{
file.isCurrentlyInRace = true
thread LerpTimeDuringRace( endTime )
StartParticleEffectOnEntity( player.GetCockpit(), GetParticleSystemIndex( $"P_MFD" ), FX_PATTACH_ABSORIGIN_FOLLOW, -1 )
EmitSoundOnEntity( player, "UI_InGame_MarkedForDeath_PlayerMarked" )
HideEventNotification()
announcementMessage = "#KR_YOU_ARE_NEW_RACER"
announcementSubMessage = "#KR_YOU_SET_NEW_RECORD"
}
else
{
// mark the player
RuiTrackFloat3( file.killRacerRui, "pos", player, RUI_TRACK_OVERHEAD_FOLLOW )
RuiSetBool( file.killRacerRui, "isVisible", true )
}
AnnouncementData announcement = Announcement_Create( announcementMessage )
Announcement_SetSubText( announcement, announcementSubMessage )
Announcement_SetTitleColor( announcement, < 1, 0, 0 > )
Announcement_SetPurge( announcement, true )
Announcement_SetPriority( announcement, 200 )
Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK )
Announcement_SetStyle( announcement, ANNOUNCEMENT_STYLE_QUICK )
AnnouncementFromClass( GetLocalClientPlayer(), announcement )
}
void function LerpTimeDuringRace( float endTime )
{
GetLocalClientPlayer().EndSignal( "OnDeath" )
OnThreadEnd( function() : ()
{
UpdateCurrentTimeAmount( 0.0 )
file.isCurrentlyInRace = false
})
while ( Time() < endTime )
{
// manually update this here so we can get more frequent updates than what we'd get with networked vars
UpdateCurrentTimeAmount( endTime - Time() )
WaitFrame()
}
}
void function ServerCallback_EndKillrace( int playerHandle, int score )
{
entity player = GetEntityFromEncodedEHandle( playerHandle )
vector colour = < 0, 0, 1 >
string announcementMessage = Localize( "#KR_ENEMY_KILLRACE_OVER", player.GetPlayerName() )
string announcementSubMessage
if ( player == GetLocalClientPlayer() )
{
StartParticleEffectOnEntity( GetLocalClientPlayer().GetCockpit(), GetParticleSystemIndex( $"P_MFD_unmark" ), FX_PATTACH_ABSORIGIN_FOLLOW, -1 )
colour = < 1, 0, 0 >
announcementMessage = "#KR_YOUR_KILLRACE_OVER"
announcementSubMessage = Localize( "#KR_YOUR_KILLRACE_SCORE", score )
}
AnnouncementData announcement = Announcement_Create( announcementMessage )
Announcement_SetSubText( announcement, announcementSubMessage )
Announcement_SetTitleColor( announcement, colour )
Announcement_SetPurge( announcement, true )
Announcement_SetPriority( announcement, 200 )
Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK )
Announcement_SetStyle( announcement, ANNOUNCEMENT_STYLE_QUICK )
AnnouncementFromClass( GetLocalViewPlayer(), announcement )
RuiSetBool( file.killRacerRui, "isVisible", false )
}
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