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global function ClGamemodeInfection_Init
global function ServerCallback_YouAreInfected
global function ServerCallback_AnnounceFirstInfected
global function ServerCallback_AnnounceLastSurvivor
void function ClGamemodeInfection_Init()
{
//ClGameState_RegisterGameStateAsset( $"ui/gamestate_info_ffa.rpak" )
RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_beacon_8a_jumpingsuccess", TEAM_MILITIA )
RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_beacon_8a_jumpingsuccess", TEAM_IMC )
RegisterLevelMusicForTeam( eMusicPieceID.GAMEMODE_1, "Music_Beacon_24_BTLob", TEAM_MILITIA )
RegisterLevelMusicForTeam( eMusicPieceID.GAMEMODE_1, "Music_Beacon_24_BTLob", TEAM_IMC )
RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_titanwar_lastminute", TEAM_MILITIA )
RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_titanwar_lastminute", TEAM_IMC )
RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_freeagents_outro_lose", TEAM_MILITIA )
RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_freeagents_outro_lose", TEAM_IMC )
RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_freeagents_outro_lose", TEAM_MILITIA )
RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_freeagents_outro_lose", TEAM_IMC )
RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_freeagents_outro_lose", TEAM_MILITIA )
RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_freeagents_outro_lose", TEAM_IMC )
}
void function ServerCallback_YouAreInfected()
{
// heavily based on mfd code
entity localPlayer = GetLocalViewPlayer()
StartParticleEffectOnEntity( localPlayer.GetCockpit(), GetParticleSystemIndex( $"P_MFD" ), FX_PATTACH_ABSORIGIN_FOLLOW, -1 )
EmitSoundOnEntity( localPlayer, "UI_InGame_MarkedForDeath_PlayerMarked" )
HideEventNotification()
AnnouncementData announcement = Announcement_Create( "#INFECTION_YOU_ARE_INFECTED" )
Announcement_SetSubText( announcement, "#INFECTION_KILL_SURVIVORS" )
Announcement_SetTitleColor( announcement, <1,0,0> )
Announcement_SetPurge( announcement, true )
Announcement_SetPriority( announcement, 200 ) //Be higher priority than Titanfall ready indicator etc
Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK )
Announcement_SetStyle( announcement, ANNOUNCEMENT_STYLE_QUICK )
AnnouncementFromClass( localPlayer, announcement )
}
void function ServerCallback_AnnounceFirstInfected( int survivorEHandle )
{
entity player = GetEntityFromEncodedEHandle( survivorEHandle )
AnnouncementData announcement = Announcement_Create( Localize( "#INFECTION_FIRST_INFECTED", player.GetPlayerName() ) )
//Announcement_SetSubText( announcement, "#INFECTION_KILL_LAST_SURVIVOR" )
Announcement_SetTitleColor( announcement, <1,0,0> )
Announcement_SetPurge( announcement, true )
Announcement_SetPriority( announcement, 200 ) //Be higher priority than Titanfall ready indicator etc
Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK )
Announcement_SetStyle( announcement, ANNOUNCEMENT_STYLE_QUICK )
AnnouncementFromClass( GetLocalViewPlayer(), announcement )
}
void function ServerCallback_AnnounceLastSurvivor( int survivorEHandle )
{
entity player = GetEntityFromEncodedEHandle( survivorEHandle )
string announcementString = Localize( "#INFECTION_LAST_SURVIVOR", player.GetPlayerName() )
string announcementSubString = "#INFECTION_KILL_LAST_SURVIVOR"
if ( player == GetLocalViewPlayer() )
{
announcementString = "#INFECTION_YOU_ARE_LAST_SURVIVOR"
announcementSubString = "#INFECTION_SURVIVE_LAST_SURVIVOR"
}
AnnouncementData announcement = Announcement_Create( announcementString )
Announcement_SetSubText( announcement, announcementSubString )
Announcement_SetTitleColor( announcement, <1,0,0> )
Announcement_SetPurge( announcement, true )
Announcement_SetPriority( announcement, 200 ) //Be higher priority than Titanfall ready indicator etc
Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK )
Announcement_SetStyle( announcement, ANNOUNCEMENT_STYLE_QUICK )
AnnouncementFromClass( GetLocalViewPlayer(), announcement )
}
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