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// literally just ttdm paste

global function GamemodeTFFA_Init

const float TFFAIntroLength = 15.0

void function GamemodeTFFA_Init()
{
	Riff_ForceSetSpawnAsTitan( eSpawnAsTitan.Always )
	Riff_ForceTitanExitEnabled( eTitanExitEnabled.Never )
	TrackTitanDamageInPlayerGameStat( PGS_ASSAULT_SCORE )
	ScoreEvent_SetupEarnMeterValuesForMixedModes()
	SetLoadoutGracePeriodEnabled( false )
	
	ClassicMP_SetCustomIntro( TFFAIntroSetup, TFFAIntroLength )
	
	AddCallback_OnPlayerKilled( AddTeamScoreForPlayerKilled ) // dont have to track autotitan kills since you cant leave your titan in this mode
	
	// probably needs scoreevent earnmeter values
}

void function TFFAIntroSetup()
{
	// this should show intermission cam for 15 sec in prematch, before spawning players as titans
	AddCallback_GameStateEnter( eGameState.Prematch, TFFAIntroStart )
	AddCallback_OnClientConnected( TFFAIntroShowIntermissionCam )
}

void function TFFAIntroStart()
{
	thread TFFAIntroStartThreaded()
}

void function TFFAIntroStartThreaded()
{
	ClassicMP_OnIntroStarted()

	foreach ( entity player in GetPlayerArray() )
		TFFAIntroShowIntermissionCam( player )
		
	wait TFFAIntroLength
	
	ClassicMP_OnIntroFinished()
}

void function TFFAIntroShowIntermissionCam( entity player )
{
	if ( GetGameState() != eGameState.Prematch )
		return
	
	thread PlayerWatchesTFFAIntroIntermissionCam( player )
}

void function PlayerWatchesTFFAIntroIntermissionCam( entity player )
{
	ScreenFadeFromBlack( player )

	entity intermissionCam = GetEntArrayByClass_Expensive( "info_intermission" )[ 0 ]
	
	// the angle set here seems sorta inconsistent as to whether it actually works or just stays at 0 for some reason
	player.SetObserverModeStaticPosition( intermissionCam.GetOrigin() )
	player.SetObserverModeStaticAngles( intermissionCam.GetAngles() )
	player.StartObserverMode( OBS_MODE_STATIC_LOCKED )

	wait TFFAIntroLength
	
	RespawnAsTitan( player, false )
	TryGameModeAnnouncement( player )
}

void function AddTeamScoreForPlayerKilled( entity victim, entity attacker, var damageInfo )
{
	if ( victim != attacker && victim.IsPlayer() && attacker.IsPlayer() && GetGameState() == eGameState.Playing )
	{
		AddTeamScore( attacker.GetTeam(), 1 )
		// why isn't this PGS_SCORE? odd game
		attacker.AddToPlayerGameStat( PGS_ASSAULT_SCORE, 1 )
	}
}