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// literally just ttdm paste
global function GamemodeTFFA_Init
const float TFFAIntroLength = 15.0
void function GamemodeTFFA_Init()
{
Riff_ForceSetSpawnAsTitan( eSpawnAsTitan.Always )
Riff_ForceTitanExitEnabled( eTitanExitEnabled.Never )
TrackTitanDamageInPlayerGameStat( PGS_ASSAULT_SCORE )
ScoreEvent_SetupEarnMeterValuesForMixedModes()
SetLoadoutGracePeriodEnabled( false )
ClassicMP_SetCustomIntro( TFFAIntroSetup, TFFAIntroLength )
AddCallback_OnPlayerKilled( AddTeamScoreForPlayerKilled ) // dont have to track autotitan kills since you cant leave your titan in this mode
// probably needs scoreevent earnmeter values
}
void function TFFAIntroSetup()
{
// this should show intermission cam for 15 sec in prematch, before spawning players as titans
AddCallback_GameStateEnter( eGameState.Prematch, TFFAIntroStart )
AddCallback_OnClientConnected( TFFAIntroShowIntermissionCam )
}
void function TFFAIntroStart()
{
thread TFFAIntroStartThreaded()
}
void function TFFAIntroStartThreaded()
{
ClassicMP_OnIntroStarted()
foreach ( entity player in GetPlayerArray() )
TFFAIntroShowIntermissionCam( player )
wait TFFAIntroLength
ClassicMP_OnIntroFinished()
}
void function TFFAIntroShowIntermissionCam( entity player )
{
if ( GetGameState() != eGameState.Prematch )
return
thread PlayerWatchesTFFAIntroIntermissionCam( player )
}
void function PlayerWatchesTFFAIntroIntermissionCam( entity player )
{
ScreenFadeFromBlack( player )
entity intermissionCam = GetEntArrayByClass_Expensive( "info_intermission" )[ 0 ]
// the angle set here seems sorta inconsistent as to whether it actually works or just stays at 0 for some reason
player.SetObserverModeStaticPosition( intermissionCam.GetOrigin() )
player.SetObserverModeStaticAngles( intermissionCam.GetAngles() )
player.StartObserverMode( OBS_MODE_STATIC_LOCKED )
wait TFFAIntroLength
RespawnAsTitan( player, false )
TryGameModeAnnouncement( player )
}
void function AddTeamScoreForPlayerKilled( entity victim, entity attacker, var damageInfo )
{
if ( victim != attacker && victim.IsPlayer() && attacker.IsPlayer() && GetGameState() == eGameState.Playing )
{
AddTeamScore( attacker.GetTeam(), 1 )
// why isn't this PGS_SCORE? odd game
attacker.AddToPlayerGameStat( PGS_ASSAULT_SCORE, 1 )
}
}
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