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global function DisallowedWeapons_Init
struct {
array<string> disallowedWeapons
string disallowedWeaponsStringLastVal
string disallowedWeaponReplacement
} file
void function DisallowedWeapons_Init()
{
UpdateDisallowedWeaponList()
AddCallback_OnPlayerRespawned( ReplacePlayerWeaponsForSpawn )
}
void function UpdateDisallowedWeaponList()
{
string cvar = GetConVarString( "ns_disallowed_weapons" )
if ( file.disallowedWeaponsStringLastVal == cvar )
return
file.disallowedWeapons = split( cvar, "," )
foreach ( string weapon in file.disallowedWeapons )
StringReplace( weapon, " ", "" )
file.disallowedWeaponReplacement = GetConVarString( "ns_disallowed_weapon_primary_replacement" )
}
void function ReplacePlayerWeaponsForSpawn( entity player )
{
UpdateDisallowedWeaponList()
if ( file.disallowedWeapons.len() == 0 )
return
bool hadDisallowedWeapon = false
foreach ( entity weapon in player.GetMainWeapons() )
{
if ( file.disallowedWeapons.contains( weapon.GetWeaponClassName() ) )
{
player.TakeWeaponNow( weapon.GetWeaponClassName() )
player.GiveWeapon( file.disallowedWeaponReplacement )
hadDisallowedWeapon = true
}
}
if ( hadDisallowedWeapon )
SendHudMessage( player, "Restricted weapons were removed", -1, 0.4, 255, 255, 255, 255, 0.15, 3.0, 0.5 )
}
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