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global function SingleplayerCoopLobby_Init
void function SingleplayerCoopLobby_Init()
{
if ( !IsLobby() )
return
AddPrivateMatchMode( "sp_coop" )
AddPrivateMatchMap( "sp_training" )
AddPrivateMatchMap( "sp_crashsite" )
AddPrivateMatchMap( "sp_sewers1" )
AddPrivateMatchMap( "sp_boomtown_start" )
AddPrivateMatchMap( "sp_hub_timeshift" )
AddPrivateMatchMap( "sp_beacon" )
AddPrivateMatchMap( "sp_tday" )
AddPrivateMatchMap( "sp_s2s" )
AddPrivateMatchMap( "sp_skyway_v1" )
}
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